Gaming Revo K101. Problems with loading saved games.

Another World

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I'm running the most updated firmware, as many are, and saving is not fixed. I lose saves at random, as many others do as well. I've booted up games, not saved or changed any progress, and the next reboot the save is gone. I've also lost saves after using the correct shortcut keys and then powering off.

The only two working solutions seem to be 1. open a new game and save before powering off or 2. remove the kcard after saving before powering off.

The person behind the firmware seems to have disappeared. The product is, as of this date, no longer supported.

-Another World
 
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Atlantis_Risen

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Saving works fine. For games 32mb use *+Star after you save in game then turn off the console. For games less than 32mb use *+Star after you save in game then use *+L and exit to the kcard menu. I lost a save once and it was my fault, I loaded to Pokemon title screen and forgot to push my save file back to the card. Remember if you have a save in Emerald that has let's say 5 badges and you start the game and go to the title menu and something comes up and you can't play after all you still need to push your save data back to the kcard with *+start, people seem to forget that and lose their saves.


Thanks Jerret, I appreciate it!
 

Another World

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you appreciate unverified information from a singular source? if saving was fixed why are so many people continuing to have issues with it? the issue has existed from the first firmware to the last, across all builds of the system, varies per user, and happens most frequently at random. Regardless of how difficult it is to reproduce repeatedly, it does exist. You not reading the rest of the replies is only going to hurt you in the long run when you start to lose saves and then wonder how to avoid such an issue.

-another world
 

Atlantis_Risen

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I understand the problem hasn't been fixed officially. I was thanking him for taking the time to reply to my post and trying to help.
 
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who is they? the only games it runs without emulation is GBA. everything else uses an emu.

it looks like the embedded emulator is a combination of goomba, goomba color, and goomba paletted. i only say that because it has features of all 3.

-another world

Sorry been busy. When I said they previously, I was referring to the k-team or there so called customer service. They barely understand my questions.
 

robomination

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I had a very similar problem with my EZ Flash 4. I think the internal battery died on the chip (before I even got it), so the save data was not being retained, yet the cartridge would still try to save when it powered up - and basically it would write a blank save and delete all my progress.

I figured out that the cartridge holds some charge for a short amount of time after powering off, so if you quickly turn it off and on again then the data is still safe and can be written to the sd card properly. So the method was to quickly turn the system off and then back on, wait for the saver to finish, turn the system off. But then the cartridge would still try to save the next time you turn the system on and this would be a blank save... So I put it to manual and now when I start up the system and bypass the saver, play a game, quickly turn the system off and back on, wait for saver to finish, turn system off. A bit of a pain really (but I don't want to have to mess around with replacing the battery).

Essentially the problem is that the save data was lost and yet the cartridge would still save a blank file, so you lose not only your recent progress but the entire save.

It sounds exactly like what's happening here. Watching the castlevania video posted earlier in the thread he lost his save data when he quit without saving (no new save data), and the next time he loaded the save was blank (empty save was written)... Seems to me like the device saved "properly" but there was no save data to write so it saved a blank file.

So the problem could be that it still saves even when it doesn't have any save data?

You can test this by (without using the save dump shortcuts):
Just starting a game with a save and power down without loading or creating a save. (repeat a few times)
Then try starting a game with a save and load the save before powering down. (again repeat this process)
Lastly start a game and save in game before you power down. (and repeat)

The first two tests should always skip the saving process and leave your data intact, otherwise the saver is faulty. The last test should always overwrite the save with a fully functioning save. If all of these work as they should then I think it's safe to assume the save dump shortcuts may be to blame (do they delete the save data on the cartridge after dumping to the SD? And then the power down save tries to dump that data again even though it had been deleted?).

The issue could be avoided in software by checking whether the save is blank before overwriting the old save, and skipping the save whilst telling the user that the save is corrupt. Or moving the old save to a backup location before overwriting. Both methods should probably be optional.

--
Also I just read that using a shortcut to save, returning to the software and saving in a second game makes sure that the save is kept (but the second game save risks being blanked), or using a shortcut to save and then pulling out the cartridge also makes sure that the save is intact. I believe this confirms my suspicions that the saver is trying to save even when there is no save data on the cartridge.
 

dattson

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I've been following this thread since the beginning and pretty much gave up on my REVO. After months of avoiding it I decided to try some FF6. I followed all the "fixes" mentioned here and things were good for a while. But after about 6 hours of game play and just as many successful saves, my final save randomly disappeared. Just here to say that these "fixes" or workarounds are not 100%. The only thing I've found that is 100% is to leave the game that you're playing on all the time and just use the sleep function. Sad
 
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Sterling

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I've been following this thread since the beginning and pretty much gave up on my REVO. After months of avoiding it I decided to try some FF6. I followed all the "fixes" mentioned here and things were good for a while. But after about 6 hours of game play and just as many successful saves, my final save randomly disappeared. Just here to say that these "fixes" or workarounds are not 100%. The only thing I've found that is 100% is to leave the game that you're playing on all the time and just use the sleep function. Sad

Yeah, no joke there. I haven't even turned my Revo on in just about as long. Too bad too. It's such a great little system.
 

K-Team

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Hi, there. It's been a while not checking in here. K-Team is still alive but with some other projects. We, from beginning, is a team with members scattering around the world and each one has own business or main daytime jobs. We were informed there's still save issue in K1 and we don't know that. Can someone summarize it so I can have the team to look at it and see if it can be fixed by firmware update or enhanced hardware?
 
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Fluto

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Hello, Thank you for responding.
Here is a link to a post in this thread that explains it with a video.
http://gbatemp.net/threads/revo-k101-problems-with-loading-saved-games.338485/page-6#post-4515721

Basically whilst closing any game the save file will corrupt. Here is another example from the user Xuio. On the left is before the bug and on the right is after.
revo_saves.jpg
 

K-Team

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Let me check with the one who made k101. I will try to feeedback but no guarantee to be soon.
Also, what if we open source the firmware? Will it be possible for someone to help on that? We don't have bandwidth now actually.
And what if we also offer some development board (Say, through the same channel you buy K101?)
And what kind of data, documents you need for working on the board?

This is just an assumption. We still need some discussion to make final decision.
Please comment !
 

K-Team

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also, can someone try to reproduce the save corruption issue with a fresh fully charged battery?? It could be battery issue...
 

VanFanel1980mx

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Let me check with the one who made k101. I will try to feeedback but no guarantee to be soon.
Also, what if we open source the firmware? Will it be possible for someone to help on that? We don't have bandwidth now actually.
And what if we also offer some development board (Say, through the same channel you buy K101?)
And what kind of data, documents you need for working on the board?

This is just an assumption. We still need some discussion to make final decision.
Please comment !

YES PLEASE!
 

Dexterp

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Well I tried my best to get K-team back on the scene and interested in fixing the bug, but I guess general interest and patience in this device and a fix just disappeared.

I wonder if we could get the sellers to swap out the K-card for an EZ Flash.
 

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