Zero Time Dilemma - Spoiler talk!

Discussion in '3DS - Games & Content' started by Bimmel, Jul 2, 2016.

  1. Bimmel
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    Bimmel ~ Game Soundtrack Collector ~

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    Just played through the game yesterday and wanted to know what you guys think about the game and the plot? Did you think it was good? Bad? Plot holes all the way? Did you get what you expected?

    Obviously, spoiler alert all the way. Please just read if you played through the game completely.
     
  2. CrispyYoshi

    CrispyYoshi GBAtemp Advanced Maniac

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    [Endgame Spoilers]

    - What I liked -

    - Uniqueness of the story fragment system... It was fun to follow... but there are cons too. See below.
    - SigmaxDiana ending. That made me sad, and it tied the story together.
    - Like the previous bullet, I also enjoyed the true end
    - The luck-based decisions like the russian roulette with Sigma or the triple 1 dice. It was an interesting way to let the player directly feel the choices, and is forgiving because it is (to what i hear) rigged to get you the other outcomes with <3 tries each.
    - The ability to skip cutscenes despite having watched them or not. Very helpful in VNs like this, where some scenes overlap or you accidentally lost progress on a save.
    - The hidden eastereggs, like the nods to VLR/999 and the hidden "shoot Delta" ending
    - The subtle logs that added to the True end. Perhaps this could've been developed more, but perhaps it was a budget issue during development...

    - What I disliked -
    - Fragment system also made it a bit confusing to follow the story without looking at the global flowchart frequently
    - Two points of getting stuck in the game that I felt were unclear: triggering all team execution scenes and getting through the Door of Time when everything else is locked from selection. (You're supposed to guess the door combination a few times or hit Cancel before it lets you progress, and I looked everywhere else before I tried doing that, which took about 2 hours re-watching cutscenes I already saw)
    - The Zero reveal. Seriously, that guy came out of nowhere!
    - The true ending. It was super underwhelming, but I suppose it couldn't have ended any other way...
    - Sean, in my opinion, was the only really interesting new character in the series: Mira and Eric were rather bland (Eric was particularly... arghh)

    All in all, it was a fun game. While this might be my least favorite in the Zero Escape series (was expecting more plot twists), I'm glad we got a third game at all, and I thank Uchikoshi and his team for this labor of love to the fans of the series.
     
  3. Nirmonculus

    Nirmonculus GBAtemp Advanced Fan

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    It's a mixed bag. I was really hyped about how they were going to incorporate ? Into ZTD and K. So I sort of made a theory about it. I love the game but they can't end it that way, it's too weak.

    Akane, seems weird, old Akane is best Akane. It's like she doesn't know much in this game and that her powers seems nerfed? She's nerfed here and her the creator said she has a Machiavelan personality and it wasn't executed well here.

    Mira is weird when she turned herself in, psychopaths won't do that. Like Dexter, he chose to fake his death so that he can continue chopping down criminals and ignored a wonderful life with his new girlfriend and son, he has forsaken them because he is a killer, it's what he is. Mira doesn't even love Eric, she was just bidding her time to rip his heart.

    To my theory, it may be than VLR is actually the good ending CQD 2, and that Akane and Sigma still wen't on to do the 3rd nonary game. Because they have to. K did switch with ? but since ? Has to be in ZTD and we didn't see him, he might be somewhere else, in a spinoff game. That is why Phi couldn't tell ? What happened because it would change history.
    Much like Seven and Snake couldn't say who died in the first nonary because it would change history.
    Anagram
    Zero Time Dilemma - Me Im Zero Im Delta.
     
    Last edited by Nirmonculus, Jul 2, 2016
  4. FireEmblemGuy

    FireEmblemGuy Celebrating a decade of shitposting

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    Kind of disappointed. No real elaboration on Brother or Free the Soul; they even tried to end it with Brother being a morally-ambiguous character, which disregards anything in the past in favor of looking only at what he'd done for or because of this game. Let's just ignore all the shit FtS already did and the fact that even if he hasn't yet, he'd planned on building a whole army of clones to do his bidding - even after he'd ended the terrorist threat.
     
  5. Phearoz

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    Me I'm Zero I'm Delta

    *bwooooooooossshhhh* - sound of mind being blown.
     
  6. Nikki_swap

    Nikki_swap The Lewdest

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    My feelings towards this game are.. Complicated.
     
  7. piratesephiroth

    piratesephiroth I wish I could read

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    I think it was a great game. Not as good as 999 but better than VLR.

    I liked the characters, especially Jumpei. Eric was annoying but his unstable behaviour is coherent with his shitty childhood.
    Mira was pretty lame though. Why does she looks almost like a teenager if she started murdering people 17 years ago? Is that the secret to eternal youth?

    The biggest disappointment was the Zero reveal. The game always indirectly tells you Q is the boy, like pointing the camera to him when Zero says "Q" is the leader and showing his "face" together with the other team members.

    Then all of a sudden they decide to reveal Q is the old guy in a wheelchair that's always around and at the same time start calling the boy "Sean"?
    That was just retarded.
     
  8. Nirmonculus

    Nirmonculus GBAtemp Advanced Fan

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    I agree. Mira is not executed well.

    In the trailer, there was a scene where Sean was shown and a huge Q was on the screen.
    I knew the boy was a robot and not a mask would come off leaving him headless though.

    I just hope they create another one, I don't care if it takes long, as long as it is executed greatly.
     
  9. Mr.Faq2015

    Mr.Faq2015 /ˈmɪstə ˈfæk/

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    It was fun to play, the escape zones kept being challenging in some parts, although I would've liked them to be more like VLR, with not too much clues and making more use of the features of the console in the handheld ports (I noticed that at least on the 3DS which is where I played it. And yeah, I missed the 3D...).

    Now about the game plot and characters:

    The plot itself did mostly as VLR's plot: solved several plot holes, didn't solve another ones and generated its proper plot holes. This doesn't make me dislike it though, it has its good parts, but all of us were expecting something different...

    I join to the group that agrees with Mira being a character that wasn't really well implemented.

    I found something interesting about this. In the choice where Eric asks Sean to tell him the name of Mira's killer while Eric points him with the shotgun at the very first time, if you put Sean as the name... Eric will say "I knew it, I knew it was you..." and shoot. Does that mean that Eric knew Sean's name BEFORE the name itself was revealed later in that story?

    Bottom line I guess, I liked the game overall, but it will never be like 999
     
  10. piratesephiroth

    piratesephiroth I wish I could read

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    Yeah, apparently Sean is aware of his own name and tells them from the beginning.
     
  11. Bimmel
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    Bimmel ~ Game Soundtrack Collector ~

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    For the story fragments I did not even know what happened when exactly. At the end I read through the Wiki site to understand everything.

    I got stuck at the execution scenes too. I watched 1 hour of the cutscenes again before I noticed that.

    And Mira and Eric.. they annoyed me from beginning to end. A mass murderer, really? Through the whole game I was interested in the question: "Who killed Junpei?" And the answer just makes no sense at all. Why would Mira kill only Junpei? And when did she do it? And why in such a cruel way? There was no need for that. Did she just walked in the room, saw Carlos, Junpei and Akane on the floor and said: Junpei, I choose you! Then she cut him in pieces, set all the puzzles and the body parts where they can be found? If she wanted to get out, she just would have killed everyone, end of story. And if she wanted Junpei's hearts, the heart would have been missing.

    The whole Eric story annoyed me as well. He was just a character to get some tension into the whole thing, because someone must go crazy all the time, right?

    Junpei and Akane were kind of strange in this game. Junpei tried to be badass and funny all the time, and Akane was the opposite with her storys and lectures about time travel.

    I agree. That was just lame.

    Interesting thing from Reddit:

    Warning: Spoilers inside!
     
  12. Nirmonculus

    Nirmonculus GBAtemp Advanced Fan

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    So it was um very subtle? For us to think Delta just didn't come out of nowhere, we just missed the clues?
     
  13. Bimmel
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    Bimmel ~ Game Soundtrack Collector ~

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    More or less it seems that way.