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In the English speaking world, you'd be hard-pressed to find a video game series more revered than The Legend of Zelda. Unfortunately, it sucks a lot. Now, I'm not in the business of changing minds, and I don't expect anyone to stop enjoying a game they do now. But at least consider what I'm saying here, if only to see another side of the die. I'll try to be as objective as possible.
I've played every single Zelda game. Some I played the year they were released, some I didn't play until many years later with the help of emulation. While I have not completed every Zelda game, I have invested a good amount of time into each, desperately trying to see what others do. And that's impossible. See, I have deduced that everyone that reveres TLoZ either finds it nostalgic or is simply a bandwagon fan.
What makes Zelda fun? This is the part I cannot understand. I recognize that, back when the first two games were released, it may have been exciting to see a large over world (or heck, even be able able to save). These first games were revolutionary in style, but simply do not hold up by today's standards, and were only acceptable in the days of their release due to the things they brought to the table. Is wandering around a world, trying to collect obscure clues to piece together simple things like 'where should I go next?' fun? The combat isn't exciting at all, I rarely feel like I'm in danger, even during boss battles. There is no story (besides the usual 'save the princess' nonsense) and no reason to continue. The first three Zelda games I compare to playing the board game Clue, except instead of playing the usual way, someone hides the cards all over your town and you have to find them. It's monotonous with very little reward and relies on trial and error.
Next, I'll talk about the newer Zelda games (I'll get to the middle ones in a second). I consider new Zelda to be all the games since Wind Waker. These games are much easier, and much more playable than the first games. But again, I have to ask the question, what makes them fun? Now, the puzzles are easy (and with the DS iterations, completely see-through) and the combat is still lacking. There's more of a "story" now, but it's usually just a rehash of 'save the princess' crafted as a way to introduce the game's main gimmick. And the gimmicks in these new Zelda games are so one dimensional and boring that they make the game drag on completely. I can see someone make the case that the side quests are fun in these games, but to me, a few side quests with little reward do not make up for the blandness of the main portions of the game.
Ah, here we are at the part of discussion that most will find the most controversial, the middle games. I can't even imagine how many lists of top games have Ocarina of Time or A Link to the Past as their #1. And this is what I understand least. These middle games' puzzles are at such a wide variety of difficulty levels that playing them results in the most uneven game play I have experienced. Whether taking these games individually or as a whole, puzzles required to move on are either incredibly obvious or cryptic. Side quests offer even less of a reward, and combat is still dry. So not only are these games burdened with the problems the other Zelda games have, but a problem unique to the- the hardware they were made for. Again, this varies, but I am mainly pointing to the two N64 titles. My experience with Ocarina of time was one of the worst I have ever had with a game. It took me a solid hour to find the sword and shield required to progress at the beginning of the game. Because I was stupid? Because I suck at games? No, because I was fighting the controls, the graphics were muddy, I couldn't tell what I was looking at, and the game was unclear where I was supposed to go to find the sword. These problems persisted through the first dungeon, after which I promptly quit.
Look at recent Zelda game sales in Japan. It's simply not popular there. It retains its popularity in the Western world, I would argue, through English speaking gaming sites. Nostalgic gamers sing praises of the Zelda series through the lens of someone who enjoyed the games in youth, and newer gamers see this praise and feel compelled to like it, almost as a rite of passage. I say move on. It's fine to enjoy a game series, and it's fine to hold fine memories. But it may be good to reassess you relationship with Zelda, and see if it isn't worth your time to play other games and sing your praises elsewhere.
EDIT: Closing this because many of you are too dumb to contribute to a discussion. And you are worse at backing your arguments. It stands though, so if someone intelligent rolls through here (whether they enjoy Zelda or not) maybe they will enjoy it.
I've played every single Zelda game. Some I played the year they were released, some I didn't play until many years later with the help of emulation. While I have not completed every Zelda game, I have invested a good amount of time into each, desperately trying to see what others do. And that's impossible. See, I have deduced that everyone that reveres TLoZ either finds it nostalgic or is simply a bandwagon fan.
What makes Zelda fun? This is the part I cannot understand. I recognize that, back when the first two games were released, it may have been exciting to see a large over world (or heck, even be able able to save). These first games were revolutionary in style, but simply do not hold up by today's standards, and were only acceptable in the days of their release due to the things they brought to the table. Is wandering around a world, trying to collect obscure clues to piece together simple things like 'where should I go next?' fun? The combat isn't exciting at all, I rarely feel like I'm in danger, even during boss battles. There is no story (besides the usual 'save the princess' nonsense) and no reason to continue. The first three Zelda games I compare to playing the board game Clue, except instead of playing the usual way, someone hides the cards all over your town and you have to find them. It's monotonous with very little reward and relies on trial and error.
Next, I'll talk about the newer Zelda games (I'll get to the middle ones in a second). I consider new Zelda to be all the games since Wind Waker. These games are much easier, and much more playable than the first games. But again, I have to ask the question, what makes them fun? Now, the puzzles are easy (and with the DS iterations, completely see-through) and the combat is still lacking. There's more of a "story" now, but it's usually just a rehash of 'save the princess' crafted as a way to introduce the game's main gimmick. And the gimmicks in these new Zelda games are so one dimensional and boring that they make the game drag on completely. I can see someone make the case that the side quests are fun in these games, but to me, a few side quests with little reward do not make up for the blandness of the main portions of the game.
Ah, here we are at the part of discussion that most will find the most controversial, the middle games. I can't even imagine how many lists of top games have Ocarina of Time or A Link to the Past as their #1. And this is what I understand least. These middle games' puzzles are at such a wide variety of difficulty levels that playing them results in the most uneven game play I have experienced. Whether taking these games individually or as a whole, puzzles required to move on are either incredibly obvious or cryptic. Side quests offer even less of a reward, and combat is still dry. So not only are these games burdened with the problems the other Zelda games have, but a problem unique to the- the hardware they were made for. Again, this varies, but I am mainly pointing to the two N64 titles. My experience with Ocarina of time was one of the worst I have ever had with a game. It took me a solid hour to find the sword and shield required to progress at the beginning of the game. Because I was stupid? Because I suck at games? No, because I was fighting the controls, the graphics were muddy, I couldn't tell what I was looking at, and the game was unclear where I was supposed to go to find the sword. These problems persisted through the first dungeon, after which I promptly quit.
Look at recent Zelda game sales in Japan. It's simply not popular there. It retains its popularity in the Western world, I would argue, through English speaking gaming sites. Nostalgic gamers sing praises of the Zelda series through the lens of someone who enjoyed the games in youth, and newer gamers see this praise and feel compelled to like it, almost as a rite of passage. I say move on. It's fine to enjoy a game series, and it's fine to hold fine memories. But it may be good to reassess you relationship with Zelda, and see if it isn't worth your time to play other games and sing your praises elsewhere.
EDIT: Closing this because many of you are too dumb to contribute to a discussion. And you are worse at backing your arguments. It stands though, so if someone intelligent rolls through here (whether they enjoy Zelda or not) maybe they will enjoy it.









