Zelda BOTW blur issue?

Discussion in 'Switch - Games & Content' started by Logan97, May 8, 2017.

  1. Logan97
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    Logan97 G.B.A.T.e.m.p T.e.m.p.l.a.r K.n.i.g.h.t

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    Have anyone experienced blur issues when moving the camera around? Every time I move the camera around the resolution jumps from clear native to a slight blur and vice versa?

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    Last edited by Logan97, May 8, 2017
  2. ItsTheWolf

    ItsTheWolf Splatoon 2 Addict

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    I haven't noticed that. Docked or undocked? And you sure it's not motion blur?
     
  3. Bladexdsl

    Bladexdsl ZOMG my posts...it's over 9000!!!

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    nope never
     
  4. Alkéryn

    Alkéryn Moon Dweller ~

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    I think you have a monitor with low response time and it does this effect
    it's not the switch, it is the monitor

    also on BOTW when you are at place with high gpu demand, it lower the resolution instead of the framrate
    but it don't lower more than 10%
     
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  5. Logan97
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    Logan97 G.B.A.T.e.m.p T.e.m.p.l.a.r K.n.i.g.h.t

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    It's undocked everyone and I'm sure.

    Sent from my KFGIWI using Tapatalk
     
  6. Chizko

    Chizko GBAtemp Regular

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    never in both modes.
     
  7. VinsCool

    VinsCool Detached from Reality

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    Pretty sure this is motion blur.
     
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  8. bowser

    bowser Mwa ha ha ha!

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    Maybe you can try reducing the camera speed in settings if it bothers you.
     
  9. Edmire2k

    Edmire2k Member

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    Ugh do people not know what Dynamic Resolution Scaling is? Breath of the wild automatically adjust it's internal resolution sometimes to help keep a stable performance. On Wii U it Downscales 720p to 668p internally to help reduce frame drops. On the switch in TV mode it downscales 900p to 868p and the same as the Wii U in handheld mode.

    It's not a Switch issue, not a TV issue... It's called Dynamic Resolution Scaling and the game will automatically do it to prevent frame drops. Most of the time you don't notice it and sometimes it's just plain obvious.

    Look it up. Dynamic Resolution Scaling.

    — Posts automatically merged - Please don't double post! —

    Here Even Eurogamer has pointed out the Resolution Scaling.

    https://www.google.com/url?sa=t&rct...y8xin-XvPC5w3mZ8A&sig2=dxDlGFeuHPhsX9YMsirhkg

    — Posts automatically merged - Please don't double post! —

    If you look it up on google, tons and tons of games do it, we just don't notice it most of the time. But now you know what it is. :)
     
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  10. ApolloCheese

    ApolloCheese GBAtemp Regular

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    i noticed the motion blur after the first update that tried to reduce the framerate issues. happens in areas that had massive slowdowns before. i think they might solve these framerate issues by lowering the resolution in certain areas, just like its done in fast rmx.
     
  11. Logan97
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    Logan97 G.B.A.T.e.m.p T.e.m.p.l.a.r K.n.i.g.h.t

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    I think I know what your talking about I believe? I had Dragon Age Inquisition on PC, and I seen resolution scaling and I pulled it back slighty to gain a bit of frames. That's the first time I ever seen it. I thought it was only for PC though...

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  12. Edmire2k

    Edmire2k Member

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    Nope... Tons of console games do it.. Like I said, it's just not very noticeable. Breath of the Wild does it a LOT though.
     
  13. petethepug

    petethepug PUG

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    I have been noticing it while the console is in portable mode. Very annoying sometimes, although I barley notice it unless I am in a village.

    Haven't tried TV Mode though yet.
     
  14. Edmire2k

    Edmire2k Member

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    Depending on your resolution settings and TV sharpness, it might be noticeable or not it depends.
     
  15. Alkéryn

    Alkéryn Moon Dweller ~

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    I think the worst place is in the lost woods were the sword is
    they lower the res a lot and it still lag a bit
    but it is okay i think