Gaming Would it be possible to encourage game developers to port games to the switch.

Dominator211

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I was watching some videos about "could this game run on switch" and that got me thinking if people band together with like digital signatures or something do you think as a community we could push the developers into making games. I mean it sounds I really think the switch could run a lot of games with everything lowered. what do you all think?
 
the best you can do is going to devs twiter or facebook page and ask for a switch port other than that we cant do anything lol.
 
If a company is being hesitant at all to release a game for Switch, I wouldn't expect a physical release. Maybe digital releases. They seem to only be touchy about the physical cartridge costs.
 
It can be a lot of work porting certain games to Switch, mainly those that are high-fidelity but running on engines that don't scale down to the Switch hardware easily. Honestly the best thing for increasing third party support is just raw hardware sales. More people, more games. There might not be an incentive to spend a lot of time and money porting a game to Switch if there isn't a big audience waiting there to buy it. As far as porting existing games goes, I'd say petitions could be helpful, as could pestering developers on Twitter. Indie developers in particular would be easily to influence via social media. Just showing that there's a receptive audience waiting to purchase the game on Switch can lead to a company deciding to port.
 
It can be a lot of work porting certain games to Switch, mainly those that are high-fidelity but running on engines that don't scale down to the Switch hardware easily. Honestly the best thing for increasing third party support is just raw hardware sales. More people, more games. There might not be an incentive to spend a lot of time and money porting a game to Switch if there isn't a big audience waiting there to buy it. As far as porting existing games goes, I'd say petitions could be helpful, as could pestering developers on Twitter. Indie developers in particular would be easily to influence via social media. Just showing that there's a receptive audience waiting to purchase the game on Switch can lead to a company deciding to port.
Resdident evil 5 port to switch anyone?
 
I don't think simple petitions will do much, mainly as they never do anything.

Whether a game gets ported or not depends somewhat on
1) Potential sales.
Many factors here including number of devices sold and projected to be sold, typical number of purchases per device, age of owners of devices (is the Switch a kid's toy? Those that grew up with a wii are likely greasy teenagers now so who knows), licensing concerns (and contracts can get very weird here), likelihood of repurchase ("but easily portable" is not the biggest draw), console owner cut (if Nintendo takes a slice of the pie, or worse still has to get paid out before they start giving over money then yeah), extent of online (the Switch's online is pathetic after all), competition with themselves, marketing budget competition from within themselves, competition from others (would xenoblade chronicles have been a hit on the 360 where it would have been one of many such games? On the wii where there was nothing else then it changes a few things), competition from other games (if nobody has any money you try not to release near a new COD or something), viability of project (a profit of £50K is nice, if I could have used the same team to make £500K then my shareholders will be yelling at me for losing £450K), and that has barely even started to cover things. Nintendo are also a third or fourth rate player depending upon how you want to consider PC, maybe even lower if andrios gets thrown into the mix and your game could work there,
2) Ease of porting. Power wise I would say it could take most PS360 games and things made for weaker devices, though there may be exceptions. PS4 and xbone will be a case by case and may require more extensive efforts.
These days it is more uncommon for engines and technologies to be made from the ground on up so if the fundamental technology of the game (and you can buy in graphics, physics, whole engines and more besides). If said engine is not ported then look at that, it might also be that the engine is no longer supported and only the newer version (which may not have been ported) will be being used. Such a thing may kneecap you there and then. Equally how fun it might be for your porting groups ("ported [blah] which uses [common engine] to switch" is probably not a terribly exciting thing to have on your CV if there are other cool things happening at your company.
 
yeah where are the ports of re evil zero/1 remake, resident evil 4,5,6? if these games were on ps3 they sure in hell can play on the switch without any issue.
I'm more shocked that RE4 isn't on Switch yet. Capcom ported RE4 to fucking everything, it's on Zeebo!
 
I was watching some videos about "could this game run on switch" and that got me thinking if people band together with like digital signatures or something do you think as a community we could push the developers into making games. I mean it sounds I really think the switch could run a lot of games with everything lowered. what do you all think?
Petitions rarely work, especially when it comes to games, and very rarely do developers and publishers give a shit about what their customers think. The only thing they care about is sales numbers.
The only way you can push developers into making more games is by buying their games.
 
I imagine it is technically possible for it to be done in homebrew.
By the time you did it then the portable machines of the day would be new enough that they themselves would have to have serious backwards compatibility to run the original (think setting up dosbox to run a DOS game on Windows 10 sort of thing), and anything that would run the original by default would be retro. If you are not already an accomplished coder then add another few years on top of that.
 

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