Hacking Working ScummVM DS build for 3DS!

  • Thread starter Thread starter uomoartificiale
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Just curious, would this be able to run Myst?
not according the official scummVM compatibility list. At least at this moment: there's a WIP engine in the scummvm svn trunk (http://wiki.scummvm....ndex.php/Mohawk) that is supposed to run Myst and possibly Riven. so they are at least considering support for the future.
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Could anyone confirm that the touchscreen is working correctly?
Works like a charm, no difference ds-->3ds

Thanks for finally making what the scummvm ds team fails to do!
finally someone reported this. It's good to know. thanks
 
Just curious, would this be able to run Myst?
not according the official scummVM compatibility list. At least at this moment: there's a WIP engine in the scummvm svn trunk (http://wiki.scummvm....ndex.php/Mohawk) that is supposed to run Myst and possibly Riven. so they are at least considering support for the future.
Okay, what kind of file do I use?
The only Myst I played was an .exe, and that doesn't seem right.
I don't think that scummVM is capable of running that game, even the last SVN. Let's try dropping a few lines on the scummvm forum and see if any of the developers listed in the mohawak page (http://wiki.scummvm....ndex.php/Mohawk) has an estimated time for it to work.
Surely it won't work on ScummVM ds even then. I think it was one of those games with hires graphics.
 
Goodmorning,
thank you for this great work! Please which one is the version to run Full Throttle? I have the CD version.


Cheers,
 
I could've sworn talkie versions of Full Throttle, Curse of Monkey Island and Lands of Lore were all compatible with scummvm now. Maybe even GK1: Sins of the Fathers too.

Is it just not working on this since it's a DS port and not updated?
 

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