

Very funnySo hi guys I would like to port gta san andreas to the 3ds and I will like if you guys could help me make the models and everything so I can play the game but remember I am doing it thanks guys![]()

Found it.just google undertale on android

Quote of the month.exe games



DId you really think you could just run an exe on your 3ds? If it was that simple people would have been playing fallout 4 on there 3ds

ლ(`◉◞౪◟◉‵ლ)
So now, let's start porting FF XV demo to 3DS!

I don't think you guys realize how much work is required to rewrite a whole game without original source code.
Short answer: no, you can'tUndertale is made in Game Maker. You can decompile that, then somehow compile it for 3ds..?
Thats your best bet.

All of you saying how Undertale is compiled as an Win32 executable and thus can't be run on the 3DS are half-right and half-wrong. The UNDERTALE.exe file that you use to run the is actually another program named the "GameMaker Runner", with the icon changed to the Undertale icon and the exe renamed. What this runner does is look for a file named "data.win" (or "game.ios" for the Mac version). Inside this data.win file is contained the various sprites, sound effects and other assets used by the game, as well as the code used to run the game. However, instead of code designed to run directly for a specific operating system, the code inside the data.win file is bytecode. Similarly to the ".jar" files used by Java, which can (usually) run on any operating system supported by Java, this bytecode can run on any platform the GameMaker Runner supports and Undertale has already been ported, completely unofficially, to Android and Linux in this way (as the GameMaker Runner exists on both platforms). The problem is when it comes to 3DS, that there is no GameMaker Runner.
It would be theoretically possible to reverse engineer the bytecode used by the GameMaker Runner and create an implementation of it for the 3DS, but that would be a large task indeed.

half life 3 on the 3ds confirmed then ?All of you saying how Undertale is compiled as an Win32 executable and thus can't be run on the 3DS are half-right and half-wrong. The UNDERTALE.exe file that you use to run the is actually another program named the "GameMaker Runner", with the icon changed to the Undertale icon and the exe renamed. What this runner does is look for a file named "data.win" (or "game.ios" for the Mac version). Inside this data.win file is contained the various sprites, sound effects and other assets used by the game, as well as the code used to run the game. However, instead of code designed to run directly for a specific operating system, the code inside the data.win file is bytecode. Similarly to the ".jar" files used by Java, which can (usually) run on any operating system supported by Java, this bytecode can run on any platform the GameMaker Runner supports and Undertale has already been ported, completely unofficially, to Android and Linux in this way (as the GameMaker Runner exists on both platforms). The problem is when it comes to 3DS, that there is no GameMaker Runner.
It would be theoretically possible to reverse engineer the bytecode used by the GameMaker Runner and create an implementation of it for the 3DS, but that would be a large task indeed.

