But here are some that don't work:
https://drive.google.com/file/d/0B_yBl-184usmV2JZMHozZF9DZWc/view?usp=sharing
https://drive.google.com/file/d/0B_yBl-184usmV2JZMHozZF9DZWc/view?usp=sharing
ill test the uv fix soon! altho yesterday importing a dae into 3ds max made max crash and close... so idk if this update will solve it.. just tested it tho and still makes my 3ds max crash (i use 2014 btw.. my dae importer probably doesnt support the version ohana uses)So, I updated the build again. Changes:
- Finally fixed the CGFX EndOfStreamException, turns out that it was a dumb mistake
- Hopefully fixed the colors issue with *.mbn files
- Minor tweaks on UI and DAE exporter
@Demonslayerx8
.mbn rigging is working fine for me. All UV layers are exported, maybe theyre lost on the dae -> fbx conversion. But I made minor changes on the dae exporter, can you see if it work on 3dsmax now? I also tried to fix the color issue. Looks like mbn uses bgra instead of rgba like bch and cgfx.
I feel you need to cool it with the requests. Not everyone is here to answer your questions and wait on you hand and foot. Slow it down... you did this with the Brawlbox dev team too.@gdkchan I used the .dae exporter on the Pokémon Models but some of the objects are missing. Can you fix that please?
Okay. I'm sorry about that. I was desperate.I feel you need to cool it with the requests. Not everyone is here to answer your questions and wait on you hand and foot. Slow it down... you did this with the Brawlbox dev team too.
Well tone down the desperation. You honestly can't be that desperate. Coding programs take time. hammering the person who created it with questions... doesn't help, it's a distraction.Okay. I'm sorry about that. I was desperate.
Okay. I will.Well tone down the desperation. You honestly can't be that desperate. Coding programs take time. hammering the person who created it with questions... doesn't help, it's a distraction.
no not yet.Haven't really kept up here lately. Is it possible to save at all yet?
It doesn't support creation of any 3ds format (such as bch, bcmdl, and the like). And tbh I dont see the point in adding those features anymore. The official tools was already leaked on the webs, so anyone can use 'em to create any kind of model/texture hack. Therefore I prefer to just stick in viewing/exporting those formats.How do I import edited texture files. It exports them as PNG I edit them, then I try to import them but the only options for importing are .bch .bcres .bcmdl .bctex and .tex Im using the latest version of Ohana3ds. Is there a png to .bch converter that I need to download?
It doesn't support creation of any 3ds format (such as bch, bcmdl, and the like). And tbh I dont see the point in adding those features anymore. The official tools was already leaked on the webs, so anyone can use 'em to create any kind of model/texture hack. Therefore I prefer to just stick in viewing/exporting those formats.