Homebrew Suggestion Will Nintendont ever be a Switch possibility?

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Thats it really like the title says would Nintendont be a possibility for the Nintendo Switch homebrew? I don’t see any threads asking the question but I have been wandering for a while now. I suppose @FIX94 would know more about this than anyone else?
 
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Thats it really like the title says would Nintendont be a possibility for the Nintendo Switch homebrew? I don’t see any threads asking the question but I have been wandering for a while now.
No. Nintendont runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).
 
No. Nintendont runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).
I would of thought with overclocking which is possible now I cannot see why it can’t be done, if it was emulated. I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!
 
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I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!
Not sure what wasn't read from the previous post to this, but Nintendon't is not an emulator.
It will and cannot let you play Gamecube titles on a system that wasn't built on Gecko architecture.
The whole reason Nintendont works on Wii and Wii U is because both of their processors were built on the same framework as the Gamecubes, and runs the gamecube games natively off of the processor. Nothing is really being emulated.
 
Not sure what wasn't read from the previous post to this, but Nintendon't is not an emulator.
It will and cannot let you play Gamecube titles on a system that wasn't built on Gecko architecture.
The whole reason Nintendont works on Wii and Wii U is because both of their processors were built on the same framework as the Gamecubes, and runs the gamecube games natively off of the processor. Nothing is really being emulated.
I get that but can it not be coded differently to work with the switch anything is possible!
 
No. Nintendo runs Gamecube games natively, not through emulation. Even if it was an emulator, it would run just as slow as current Gamecube emulators for the switch (Dolphin on Lakka).
actually, those emulators are interpreted so dynarec could increase performance as well as other optimizations as these emulators are nowhere near complete
 
I get that but can it not be coded differently to work with the switch anything is possible!
Except not anything is possible. You have to think about it realistically. Even if the emulator was coded in assembly language, it might still not work well enough to run Gamecube games through it (and no one would ever write a gamecube emulator in ASM, it would take decades). The Switch doesn't have enough power to run the games reliably, and you need to realize that coding a front-end (which is basically what Nintendont is) for the Switch would be completely useless.
 
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I get that but can it not be coded differently to work with the switch anything is possible!
If you did that, then you make an emulator and puts us back to square one.

An emulator makes it so that the functions another device use (lets say, a Gamecube for example) can be understood on another (perhaps your PC).
Nintendont doesnt need to do this as the Wii/U can already understand the Gamecube.

I hope I explained that correctly. Someone feel free to correct anything.
 
I would of thought with overclocking which is possible now I cannot see why it can’t be done, if it was emulated. I’m very surprised know one has even mentioned Nintendont yet or looked in to it at the least!

1) "Would have", not would of

2) No, a little overclock won't help here
 
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Gamecube might be able to be emulated at playable speeds (Twilight princess, SM Galaxy, etc have been emulated with an official emulator on Nvidia devices). This is different from Nintendon't which is a hypervisor. It's similar to how gameboy color could play gameboy games.
 
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Except not anything is possible. You have to think about it realistically. Even if the emulator was coded in assembly language, it might still not work well enough to run Gamecube games through it (and no one would ever write a gamecube emulator in ASM, it would take decades). The Switch doesn't have enough power to run the games reliably, and you need to realize that coding a front-end (which is basically what Nintendont is) for the Switch would be completely useless.

I wouldn't be so sure about that as you would be surprised how much a dynarec core helps with that kind of thing (no need to rewrite the entire emulator in ASM).
 
Gamecube might be able to be emulated at playable speeds (Twilight princess, SM Galaxy, etc have been emulated with an official emulator on Nvidia devices). This is different from Nintendon't which is a hypervisor. It's similar to how gameboy color could play gameboy games.
I doubt it, we can't even get N64 at full speeds, and emulating Gamecube can be harder than emulating PS2 sometimes.
Also you wouldn't need to write the emulator in ASM, I'm just saying if it was, and was also optimized, it would run like a dream, and even then it might not play things at full speeds
 
Thanks for the replies guys! Very interesting topic though regardless. I would like to hope Nintendont might be a possibility for the future whether it be emulated or not, if not ever it would be a huge shame for the switch homebrew scene..it would be a fantastic asset otherwise!
 
Last edited by Reecey,
Let's try and sum this up.


  • Nintendont is not an emulator. As said before it runs gamecube games on the original Gamecube CPU Hardware, which is still inside the Wii and Wii U.
  • The Switch uses an Entirely different architecture, Using an Nvidia Tegra X1, an ARM based CPU.
  • This means Nintendont is impossible to run on the Switch.

This does not however mean, that gamecube emulation is not possible, as Dolphin is available on the switch, but is slow, and requires time and advancements in the Switch homebrew scene (Namely, Dynarec for Tegra) before it will get faster.

So no Nintendont in it's original form.

Yes to Gamecube, but it's not going to get any good for a while.
 
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