Hacking Wiimms SZS Tools

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Join them together. You can use the Windows CLI copy command:

"copy <part1file> /b + <part2file> /b game.iso"

(use however many filenames it made (in order) followed by "/b" to indicate they are binary files.)
 
Join them together. You can use the Windows CLI copy command:

"copy <part1file> /b + <part2file> /b game.iso"

(use however many filenames it made (in order) followed by "/b" to indicate they are binary files.)
It said it couldn't verify.
 
I joined the 5 ISO files to make one ISO file. What should I do with the file?
 
Last edited by Bri11,
It won't let me create an autoadd library, but I have the original MKW ISO image. What should I do to create the autoadd library?
 
I have the MKW ISO file (not modified), and I need to create the autoadd archive without missing files.
 
I have the MKW ISO file (not modified), and I need to create the autoadd archive without missing files.
 
My tools can handle spit files automatically. But it depends on the name schema. wit uses:
* a.iso
* a.iso.1
* a.iso.2
* a.iso.3
and some similar formats. Not sure what cleanrip does.
"wit img IMAGE_FILE" lists all found parts.

On the other hand you can cat the files together:
Linux+Mac: cat PART1 PART2 PART3 > complete.iso
Windows: copy /b PART1 + PART2 + PART3 complete.iso
 
I am attempting to create a simple command line script to extract a minimap of all of the maps in some custom distributions. The problem is, the only easy command I can find to do this is the wkclt draw command, but I would prefer the minimap that is shown ingame instead. I know that you can extract the map_model.bbres file, but there are no command line converters for this file. Is this possible to do? Thanks in advance for your assistance!
 
The minimap isn't an image and my tools cant extract it.

I know that the minimap is not an image, but a bbres file, which seems to be some sort of vector format. I am assuming from your response that there are no converters for it though.
 
Hey @Wiimm can you help me with this?
I'm trying to patch Kirby Return to Dreamland's main.dol with this patch from @crediar, it's to disable anti-piracy (metafortress) protection in order to apply gecko codes.

What I want to do is apply the classic controller gecko code .gct directly to the the main.dol and I managed to do that using your wstrt.exe tool in Donkey Kong Country Returns, but unfortunely Kirby's main.dol have this protection that give me black screen when booting the game with the classic controller hack in place.

I know how to patch the main.dol with a .gct using wstrt.exe, but I have no idea how to patch the main.dol to disable this anti-piracy protection.
 
Last edited by cucholix,
Hey @Wiimm can you help me with this?
I'm trying to patch Kirby Return to Dreamland's main.dol with this patch from @crediar, it's to disable anti-piracy (metafortress) protection in order to apply gecko codes.

What I want to do is apply the classic controller gecko code .gct directly to the the main.dol and I managed to do that using your wstrt.exe tool in Donkey Kong Country Returns, but unfortunely Kirby's main.dol have this protection that give me black screen when booting the game with the classic controller hack in place.

I know how to patch the main.dol with a .gct using wstrt.exe, but I have no idea how to patch the main.dol to disable this anti-piracy protection.

Rename the patch file to gameconfig.txt and put it either in the root of your SD or USB or in your codes folder. It can't be applied to the disc.
 
Rename the patch file to gameconfig.txt and put it either in the root of your SD or USB or in your codes folder. It can't be applied to the disc.
I need apply it directly to the iso, because I want inject it via Wii VC on Wii U :c
 

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