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Developer Fabien MILLET has built a Jellyfin client for the Wii using devkitPro, GRRLIB, and MPlayer CE. The project, including source, is available here:
https://github.com/fabienmillet/WiiFin
https://wiifin.zipna.me/
A precompiled DOL and installer WAD are available on the releases page. The binaries aren't yet available on the OSC, as far as I can tell. As always, install at your own peril, etc.
The dev included a disclaimer in the README that the project is still under active development and considered experimental. Still, it's "good enough" to warrant a versioned release, and testimonies that I've read elsewhere appear to indicate that it works. I haven't had a chance to test it myself, but it's on my radar to try sometime soon.
Additional discussion available here:
https://www.reddit.com/r/jellyfin/c..._v010_a_jellyfin_client_for_the_nintendo_wii/
https://news.ycombinator.com/item?id=47759341
I'm a big fan of these sorts of projects. The Wii itself being underpowered makes it a prime candidate for leaning on LAN resources. Seeing it integrated with a homelab staple - and an open source one at that - makes me happy.
That being said, even if I find this to be working the way I'd like, I'm still probably going to favor transcoding my media and playing it back in WiiMC-SS. I've watched enough content through my Wii (mostly 4:3 stuff) to know that a good software encode of your video file is really necessary. I've experimented with hardware encoding to speed things up, but the quality really falls off at the sort of bitrates that the Wii can handle. In my particular case, the transcode that this software will force will get piped through my Jellyfin host's hardware encoder, so the end result will probably be about the same.
Still, for the odd case where I want to throw something on my CRT on a whim, this will definitely save some time. It at least beats spinning up Windows Media Center for my 360 or something.
https://github.com/fabienmillet/WiiFin
https://wiifin.zipna.me/
A precompiled DOL and installer WAD are available on the releases page. The binaries aren't yet available on the OSC, as far as I can tell. As always, install at your own peril, etc.
The dev included a disclaimer in the README that the project is still under active development and considered experimental. Still, it's "good enough" to warrant a versioned release, and testimonies that I've read elsewhere appear to indicate that it works. I haven't had a chance to test it myself, but it's on my radar to try sometime soon.
Additional discussion available here:
https://www.reddit.com/r/jellyfin/c..._v010_a_jellyfin_client_for_the_nintendo_wii/
https://news.ycombinator.com/item?id=47759341
I'm a big fan of these sorts of projects. The Wii itself being underpowered makes it a prime candidate for leaning on LAN resources. Seeing it integrated with a homelab staple - and an open source one at that - makes me happy.
That being said, even if I find this to be working the way I'd like, I'm still probably going to favor transcoding my media and playing it back in WiiMC-SS. I've watched enough content through my Wii (mostly 4:3 stuff) to know that a good software encode of your video file is really necessary. I've experimented with hardware encoding to speed things up, but the quality really falls off at the sort of bitrates that the Wii can handle. In my particular case, the transcode that this software will force will get piped through my Jellyfin host's hardware encoder, so the end result will probably be about the same.
Still, for the odd case where I want to throw something on my CRT on a whim, this will definitely save some time. It at least beats spinning up Windows Media Center for my 360 or something.
Last edited by Mixtape,






