Homebrew Wiicross!

  • Thread starter Thread starter scognito
  • Start date Start date
  • Views Views 2,900
  • Replies Replies 10

scognito

Well-Known Member
Member
Joined
Feb 16, 2007
Messages
148
Reaction score
55
Trophies
1
Age
44
Location
italy
XP
396
Country
Italy
Hi,
I've finished to code my last homebrew for both wii and gc: it is called wiicross and it is a picross like game
smile.gif

Before releasing to public i'm asking user around the world to draw a level using the online level editor.
The best 50 levels will be put in the official, game
smile.gif

More info on my blog: http://scognito.wordpress.com/2008/09/04/n...ieros-wiicross/

Cheers,
Scognito.
 
Very nice idea for a homebrew
smile.gif


can we create only 15*15 picross ?
how can we know if the levels we are submiting are fully playable ?
it could be great a "do it yourself to test before submiting", so we can try it without creating it on paper.
something like the picrossDS's editor wich tell if it's playable or not.

Do you already have a screenshot, or based graphics to show us ?

Good luck, I'm waiting for your homebrew
yaynds.gif
 
This sounds great!

Maybe it's possible to create an editor, too. So that other people can create levels, too and the you can play it with your game!

Maybe it's possible!
 
it's a good idea, including an editor wich send on a repository server via wifi, and people could play and note the levels.
(for the wii version only)
 
Cyan said:
it's a good idea, including an editor wich send on a repository server via wifi, and people could play and note the levels.
(for the wii version only)

Indeed it's planned for next release (if any
tongue.gif
)
 
Cyan said:
Very nice idea for a homebrew
smile.gif


can we create only 15*15 picross ?
how can we know if the levels we are submiting are fully playable ?
it could be great a "do it yourself to test before submiting", so we can try it without creating it on paper.
something like the picrossDS's editor wich tell if it's playable or not.

Do you already have a screenshot, or based graphics to show us ?

Good luck, I'm waiting for your homebrew
yaynds.gif

This game wasn't born for being published, it was some code testing that ended up to beign a picross game, so yes there are just 15x15 grid.
What you mean if they are "fully playable"? If you mean "there is a sure pattern for clearing the level without putting random cells" I don't know, because I don't know an algorithm for solving it (at least I'm too lazy to write one
tongue.gif
)

I'll do some ingame screenshot today, but obviously there are some...but I'll show when I'll reach the 50th level
tongue.gif

Truse me, the gfx looks professional thanks to the artwork of spriteattack.com!

Also I can tell you the game will be themeable, for who wants to do their own theme.

Cheers,
Scognito.
 
Cyber-T said:
I've made some Picross / Nonograms for you!

Hope you'll like it. You can tell me, if my work are good and which one do you take
wink.gif

I didn't know you made some level, iirc there is one accepted
wink.gif

As for the unsolvable puzzle I don't know what to do...

For other info please refere to the official blog as Cyber-T did, it's easier for me keeping track of the progress there, also for other users.
Anyway I'm considering to find someone with patience to test the level and doing some sorting, since I don't have much time code anymore.

Progress on My blog

Cheers!
 
Nice project, I like those puzzles!
I've also submitted some puzzle designs. If have no idea if they're solvable though!
 
To test them you could try putting them into Picross DS... though that is quite time consuming for 50 (or more) puzzles...

Otherwise you need to make/steal an algorithm and fudge it to work with your format of puzzle.
 

Site & Scene News

Popular threads in this forum