retrospect: Wii64 seems like a very strange way to go about N64 emulation on the Wii.
Surely the following concepts have more potential:[*]Hex edit a downloaded N64 game channel so that rather than loading a built-in ROM, it loads a .v64 from SD.[*]Create homebrew N64 'game' and inject this into an N64 WAD.[*]Take the emulator code from the Gamecube Zelda Collectors Edition disc. Replace the Zelda ROM.
For a start, none of these options are strictly legal; as all require the pirating of a propriety emulator who's copyright is current. On the other hand, emulators released into the public domain can be used legally.
1. I doubt that would be possible - and at best it would only be compatible with ROMS which both: use the same or a similar engine, and are equal in size or smaller than the host ROM. Also, you'll never be able to use rumble or emulate the controller save pak.
2. This option works well, but only with a limited selection of games. And there'll never be any rumble feature or controller save-pak emulation.
3. That emulator is only capable of running half a dozen roms; and won't be compatible with the classic controller (only the Gamecube controller). And, unless someone can explain what I did wrong when I injected my ROMS into my own disc months ago - the save feature does not work!
The good thing about option number "2" is that it's available right now, not in the future. However, homebrew emulation will provide a far better option in the future, once it's running at full speed.