Hacking Wii U Pro Controller to PC program release

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Hmm, sad I was reading that page, I think I got distracted and stopped scrolling. Thank you.
 
It would be cool if Daku93 or Cyryus make a thread of the XInput DLLs for the controller, is the best option i have used right now, i'm enjoying some games with that option
 
Thank me for the dll and him for the tutorial on how to use it ;)


Hey Daku93, I didn't mean to step on your feet, I did not in any means take any credit for your work, all I did was like you said, write up a short tutorial. Your work on the DLL files is amazing. And I can't thank you enough!

Hopefully no hard feelings! I will change my original post right now and give you 100% credit! :lol:
 
Hey Daku93, I didn't mean to step on your feet, I did not in any means take any credit for your work, all I did was like you said, write up a short tutorial. Your work on the DLL files is amazing. And I can't thank you enough!

Hopefully no hard feelings! I will change my original post right now and give you 100% credit! :lol:

No Problem. I'm glad you wrote that tutorial, because English is not my first Language and it would probably have taken me a lot longer than you to write it, and in the End would have been more complicated to understand.
 
I have trouble with v1.6. It recognizes the controller, but the analogs are shown as if they were in the upper right corner after like a second after I start the exe.
The rumble doesn't work (though it works until 1.3) und the LEDs don't stop flashing.
Everything worked about an age ago (well , one time =P) and I didn't deinstall any version of .NET Framework since then.
Any idea why the controller doesn't act with the program?
 
I have trouble with v1.6. It recognizes the controller, but the analogs are shown as if they were in the upper right corner after like a second after I start the exe.
The rumble doesn't work (though it works until 1.3) und the LEDs don't stop flashing.
Everything worked about an age ago (well , one time =P) and I didn't deinstall any version of .NET Framework since then.
Any idea why the controller doesn't act with the program?


Welcome to alpha testing! :P
 
I have trouble with v1.6. It recognizes the controller, but the analogs are shown as if they were in the upper right corner after like a second after I start the exe.
The rumble doesn't work (though it works until 1.3) und the LEDs don't stop flashing.
Everything worked about an age ago (well , one time =P) and I didn't deinstall any version of .NET Framework since then.
Any idea why the controller doesn't act with the program?

This program (v1.6) is a little bit old already. Better try to download xinput dlls, it works fine and provides recognition of Pro Controller as X360 Controller for games that requires it.
Eventually you can download WiinU Pro that allows to emulate standard controllers (directinput) and also map controller buttons as mouse and keyboard (buttons and mouse movement).
Here is a link to dlls: http://gbatemp.net/threads/wii-u-pro-controller-to-pc-program-release.343159/page-19#post-4699688.
 
This program (v1.6) is a little bit old already. Better try to download xinput dlls, it works fine and provides recognition of Pro Controller as X360 Controller for games that requires it.
Eventually you can download WiinU Pro that allows to emulate standard controllers (directinput) and also map controller buttons as mouse and keyboard (buttons and mouse movement).
Here is a link to dlls: http://gbatemp.net/threads/wii-u-pro-controller-to-pc-program-release.343159/page-19#post-4699688.
Sorry, I've put the dlls in the directory of the exe, did a testmapping, but nothing happens on the button, though it does on the key the button is mapped to.
 
1. Do you use a Toshiba BT Stack v8/v9?
2. Did you saw message box right after running the game/program?
3. Did the controller LEDs flash after starting the application?
 
Has anyone else tried using the .dll's with Audiosurf? I've tried all 4, but have had no luck so far. I'm not getting the message at startup, and when I close x360ce, I get not responding errors.

I am also having the same issue with Alice: Madness Returns
 
1. Do you use a Toshiba BT Stack v8/v9?
Yeah, v8.
2. Did you saw message box right after running the game/program?
Which box? Also the controller doesn't use the mouse buttons as well when mapped so there really is no input when I press anything on it.
3. Did the controller LEDs flash after starting the application?
Yeah, but they don't stop. I can't set them on/off either.
 
If you have proper BT Stack, and you connected the Controller to your PC (LEDs flashing, all simultaneously), and you don't see Message Box which inform you:
"This is a beta version of a mod of x360ce
that only supports the Wii U Pro Controller

It might not work with all games.",
that means that this game don't properly/fully supports X360 controllers or you make mistake during copying dlls.

After running game LEDs should flash from left to right and back once (in the order 1, 2, 3, 4, 3, 2, 1) and then only 1st LED should light.

Baconocab you probably have the same problem like Artey. I have this problem with Worms Reloaded, but not with Darksiders II, Super Meat Boy or Resident Evil 5.

Edit: I got problem with Worms Reloaded, not Revolution.
 
I don't need a game to prove that nothing happens when I press something on the controller.
For example I can't control the mouse with an analog stick.
The only thing that shows that there is a connection is the rumble in the first versions.
 
If you have proper BT Stack, and you connected the Controller to your PC (LEDs flashing, all simultaneously), and you don't see Message Box which inform you:
"This is a beta version of a mod of x360ce
that only supports the Wii U Pro Controller

It might not work with all games.",
that means that this game don't properly/fully supports X360 controllers or you make mistake during copying dlls.

After running game LEDs should flash from left to right and back once (in the order 1, 2, 3, 4, 3, 2, 1) and then only 1st LED should light.

Baconocab you probably have the same problem like Artey. I have this problem with Worms Revolution, but not with Darksiders II, Super Meat Boy or Resident Evil 5.
Well, so far I've had success with Magicka, so my controller is connecting and working, but the scripts aren't compatible with Alice and Audiosurf. I might be able to copy and modify the .dll's to work though.

Edit: I've got Alice working, I just needed to find the correct directory. Audiosurf is still a no-no, although, strangely enough, in the directories, I found x360ce, and a xinput_3.dll already there, but not from the wii u ones.
 
Some games/programs like Steam and your Audiosurf just don't work. Steam also redownloads xinput dll from the Intrernet or have hidden copy inside. Many users can't use non X360 controllers with Steam using x360ce due to that problem.
 
Some games/programs like Steam and your Audiosurf just don't work. Steam also redownloads xinput dll from the Intrernet or have hidden copy inside. Many users can't use non X360 controllers with Steam using x360ce due to that problem.
Funny thing is, I'm getting the pop-up message twice when I run AudioSurf, but the controller does nothing.
 
Hi Guys,

i bought a bluetooth dongle yesterday and install the Toshiba stack,it worked. But then i want to sync my Pro Controller, but my PC doesn´t find it. The normal Wii Mote work. Can you help me ?

EDIT:
I use the P2P Afterglow Controller and a Sitecom Bluetooth Dongle
 
Hi Guys,

i bought a bluetooth dongle yesterday and install the Toshiba stack,it worked. But then i want to sync my Pro Controller, but my PC doesn´t find it. The normal Wii Mote work. Can you help me ?

EDIT:
I use the P2P Afterglow Controller and a Sitecom Bluetooth Dongle

You gotta give more details than that man.. Did you press the sync button on the back?
 

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