Hacking Wii U Hacking & Homebrew Discussion

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he didnt want to talk about piracy, nor does he want or care about your opinions on piracy. He just wanted to know if a loader would be possible.

edit; you both missed the point never mind. before too much offtopic.
 
he didnt want to talk about piracy, nor does he want or care about your opinions on piracy. He just wanted to know if a loader would be possible.


That's an oxymoron really. I think it's a bit naive to think anybody asking this question isn't interested in piracy.
 
he didnt want to talk about piracy, nor does he want or care about your opinions on piracy. He just wanted to know if a loader would be possible.

That's an oxymoron really. I think it's a bit naive to think anybody asking this question isn't interested in piracy.

This. Also they aren't MY opinions specifically, it's a discussion to keep this thread clean. I actually keep my opinions completely out of it unless it's needed to drive the discussion
 
@ filfat
I have noticed that I had to tick "install python.exe" by the advanced installation settings. One error message is now gone and a html file (test500.html) is now built. But the compiler still cannot find the powerpc-eabi-gcc.exe and powerpc-eabi-ld.exe...
But the test500.html freezes the console. But no blue screen (what probably should happen since it's on purpose in the .cpp source file)
 
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@ filfat
I have noticed that I had to tick "install python.exe" by the advanced installation settings. One error message is now gone and a html file (test500.html) is now built. But the compiler still cannot find the powerpc-eabi-gcc.exe and powerpc-eabi-ld.exe...
But the test500.html freezes the console. But no blue screen (what probably should happen since it's on purpose in the .cpp source file)

You'll probably need to manually add it to the path like I did. find the folder those two binaries are in in DevKitPPC, go to control panel, search "advanced system settings", click that button for environment variables, scroll down to path on the bottom part, double click, add semicolons and the path, then hit okay and restart cygwin's terminal.
 
You'll probably need to manually add it to the path like I did. find the folder those two binaries are in in DevKitPPC, go to control panel, search "advanced system settings", click that button for environment variables, scroll down to path on the bottom part, double click, add semicolons and the path, then hit okay and restart cygwin's terminal.


thanks:)

I have done this and no error message appeared!

By filfat
Building for your windows platform...
0+1 records in
0+1 records out
224 bytes (224 B) copied, 0 seconds, Infinity B/s

But the result is still the same. Freeze, but no blue screen.
And the term "Infinity B/s" appears strange to me...
 
thanks:)

I have done this and no error message appeared!



But the result is still the same. Freeze, but no blue screen.
And the term "Infinity B/s" appears strange to me...

Hmm... Then there's something with my code...


Marionumber1 struct's should be fine right?
 
Yeah, but it doesn't go nearly as dark as I'd like it at times :P Plus it's nice to know how it works for when I decide to figure out porting f.lux

Pleas port f.lux. That is my new favorite program and it's available on all my devices except the Wii U :cry:
 
neobrain also made a linux compatible version of cdecrypt for anyone who wants it
https://github.com/neobrain/cdecrypt/tree/master
Latest version of NUSpy is all the way back here:
http://gbatemp.net/threads/wii-u-hacking-discussion.367489/page-183#post-5348767

By the way, nuspy does support decryption too (I noticed after the fact, heh), but it has portability issues (uses backslashes instead of slashes for path names) and, after fixing those, for some reason decryption takes reaaaaally long on my system. Not sure what's up, but combination nuspy (for downloading content) and cdecrypt (for decryption) is working perfectly fine here.
 
By the way, nuspy does support decryption too (I noticed after the fact, heh), but it has portability issues (uses backslashes instead of slashes for path names) and, after fixing those, for some reason decryption takes reaaaaally long on my system. Not sure what's up, but combination nuspy (for downloading content) and cdecrypt (for decryption) is working perfectly fine here.
Seems strange that changing slash types would cause decryption to slow way down. Also the portability issues are very easily fixed, Onion_Knight is an excellent dev and I bet he would look into this performance bug. Nuspy is a nice multi-tool I think. I was thinking of writing a gui for it but I'm not sure it would be of much benefit for the people who are actually downloading and decrypting content from NUS as these people likely don't mind a command line interface.
 
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