Wii U hacked?

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why every hack thread turns into piracy talk?
they're like 10 threads about that subject... keep on topic guys!
Your response is actually less "on-topic" than piracy chit-chat is, since piracy is often the indirect result of console hacking, as much as we dislike to think about it that way. Self-proclaimed moderation on the other hand is never on-topic. ;)
 
because hack = piracy
Uhh... more like...

Hack --> Homebrew (Unsigned Code, User Mode) --> Better Hack (Unsigned or Signed Code, Kernel Access) --> Better Homebrew (Kernel Access, Custom Firmware and whatnot) --> Abuse of Hack --> Piracy (ROM/ISO Loaders)

Piracy itself is rarely the aim, more so an inconvenient consequence.
 
I don't think I'd ever bother hacking a console unless it was for some sort of piracy.

Like homebrew is nice and all but there's approximately like... less than five pieces of homebrew I actually enjoyed.
Homebrew is mostly applications these days - emulators, media players, IM apps and whatnot, hardly anyone develops actual games. That said, it's fun to doodle every now and then - I find it quite relaxing to code something for a gaming platform, just for the heck of it.
 
Homebrew is mostly applications these days - emulators, media players, IM apps and whatnot, hardly anyone develops actual games. That said, it's fun to doodle every now and then - I find it quite relaxing to code something for a gaming platform, just for the heck of it.

Even in terms of apps. Outside of the firmware and loaders for pirated materials, I don't use anything else. Like I guess an IM app is cool and all but I may as well just chat at 100000x the speed on my computer.

I just find that at least 95% of the time when people say "I want a hack for homebrew" it's followed by a subtle "yeah, just homebrew" wink.
 
Even in terms of apps. Outside of the firmware and loaders for pirated materials, I don't use anything else. Like I guess an IM app is cool and all but I may as well just chat at 100000x the speed on my computer.

I just find that at least 95% of the time when people say "I want a hack for homebrew" it's followed by a subtle "yeah, just homebrew" wink.
That's true, I realize that, which is why the Homebrew community should collectively work towards attracting new members - show that coding isn't all that hard and with a little effort, you get to do something incredibly rewarding, even if you "code for the sake of it" like I do.

Besides, it's always nice to play ports of your favourite games from the olden days on the big screen, especially if you still happen to own them - it's not always a matter of piracy.

As for the IM apps, I think they're going to be quite popular on the WiiU since the tablet appears to be perfect for a virtual keyboard and... well, can be taken anywhere, which is close enough to a laptop. :P
 
It's not an opinion matter; it's a fact. Piracy = some lost sales. But not every pirated copy = 1 lost sale. Anyone disagreeing is wrong, plain and simple. As I said, none of that excuses piracy, it's still wrong. It doesn't matter if you would have paid for it or not, if you don't pay for it, you have no right to it.
Heh, I love how you continue to post "piracy is wrong" comments in this forum. Anyway, if someone says every pirated copy doesn't equal 1 lost sale, it isn't a fact, it's an opinion. While there is a high probability that every pirated copy indeed doesn't equal 1 lost sale, it takes more than high probability to call something a fact. 1+1 =2 is a fact, a day has 24 hours ia a fact, North America is a bigger country than the UK is a fact, but every pirated copy =! 1 lost sale is an mere opinion, simply because a) you can't prove it (while facts are provable, this isn't), b) lets say I hacked the 3DS (without ever making the hack public) and pirated 10 games that I planned on buying if it wasn't for the hack; this means that 10 pirated copies equal 10 lost sales. So there you have it.

Also, your claim that if people don't pay for a game they have no right for it is, to use a famous quote of yours, nonsense. There are other ways of obtaining a license for a game without paying for it.
 
Once the hack's full effect comes to fruition, and Nintendo releases their first Gamecube game as a VC title, I wonder how long before the entire GCN collection will be playable. (Hoping GCN emulation isn't like the N64 on Wii where only a handful of titles could be injected).
 
"Hello customers, your WiiU is currently blocked because our security is crap, and we need to change stuff in your WiiU. Please send it over to Nintendo se we can patch the HAXX in it and re-send it back to you. Thanks"

Can't block it if the internet connection is disabled.
 
It looks like a bad photoshop job to me, but whatever..
fail0verflow = not a photoshop.

They've got better things to do, they're one of the best security-related hacking teams in the world, winning the gold on the latest championships in Russia scoring 100% on all challenges. They have too much to lose by posting a "photoshop", this is as legit as it gets.
 
Heh, I love how you continue to post "piracy is wrong" comments in this forum. Anyway, if someone says every pirated copy doesn't equal 1 lost sale, it isn't a fact, it's an opinion.

I downloaded a game twice. I would not have bought it twice yet alone once.

End proof
 

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