Wii u at CES

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the Wii U looks great, love the controller... a DS emulator on that thing would kick so much ass!!
my only complain so far... no 1080p mode for Wii games. They got really lazy on that one :(

Kinda reminds of this for certain games:
smept2.jpg


But at least Nintendo is implementing it better as the main focus.

No 1080p for Wii games is a real bummer. :(
I'll even settle for 720p if it were possible.
 
the Wii U looks great, love the controller... a DS emulator on that thing would kick so much ass!!
my only complain so far... no 1080p mode for Wii games. They got really lazy on that one :(

Kinda reminds of this for certain games:
smept2.jpg


But at least Nintendo is implementing it better as the main focus.

No 1080p for Wii games is a real bummer. :(
I'll even settle for 720p if it were possible.
Where's the hacking when you need it...
 
the Wii U looks great, love the controller... a DS emulator on that thing would kick so much ass!!
my only complain so far... no 1080p mode for Wii games. They got really lazy on that one :(

Kinda reminds of this for certain games:
smept2.jpg


But at least Nintendo is implementing it better as the main focus.

No 1080p for Wii games is a real bummer. :(
I'll even settle for 720p if it were possible.
Where's the hacking when you need it...
Shoot, I would just be happy with a DS player. :P
 
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So the Wii-U is going to cause console AND handhelds wars at the same time?

Looking good, IMHO, I want to see what it can be done with this machine.
 
So the Wii-U is going to cause console AND handhelds wars at the same time?

Not really. While you can play WiiU games on just the controller without a TV, you are still tied to the console because the signal is sent to it wirelessly. Get out of range, and you can't use it. Really cool though that you can do that in the first place. However, what about games that use both the TV and the screen on the controller? Can those not use the controller-only option, or will they go picture-in-picture with the ability to swap them?
 
So the Wii-U is going to cause console AND handhelds wars at the same time?

Not really. While you can play WiiU games on just the controller without a TV, you are still tied to the console because the signal is sent to it wirelessly. Get out of range, and you can't use it. Really cool though that you can do that in the first place. However, what about games that use both the TV and the screen on the controller? Can those not use the controller-only option, or will they go picture-in-picture with the ability to swap them?
It would actually be great if the controller has a CPU or something and you can play your 'iPhone-like' games on it alone without having to turn on the actual system.
 
So the Wii-U is going to cause console AND handhelds wars at the same time?

Not really. While you can play WiiU games on just the controller without a TV, you are still tied to the console because the signal is sent to it wirelessly. Get out of range, and you can't use it. Really cool though that you can do that in the first place. However, what about games that use both the TV and the screen on the controller? Can those not use the controller-only option, or will they go picture-in-picture with the ability to swap them?
It would actually be great if the controller has a CPU or something and you can play your 'iPhone-like' games on it alone without having to turn on the actual system.

I would think it would have a CPU and other hardware to at least decompress the video stream it gets from the console. Didn't they say it could be used as an internet browser by itself, or was that still connected with the console?
 
So the Wii-U is going to cause console AND handhelds wars at the same time?

Not really. While you can play WiiU games on just the controller without a TV, you are still tied to the console because the signal is sent to it wirelessly. Get out of range, and you can't use it. Really cool though that you can do that in the first place. However, what about games that use both the TV and the screen on the controller? Can those not use the controller-only option, or will they go picture-in-picture with the ability to swap them?
It would actually be great if the controller has a CPU or something and you can play your 'iPhone-like' games on it alone without having to turn on the actual system.
I've heard that it does
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.
One thing though: the Wii U is supposed to be more powerful than the 360/PS3.
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.
One thing though: the Wii U is supposed to be more powerful than the 360/PS3.
Aren't the Wii games being emulated already for BC, or have they included Wii's old hardware?
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.
One thing though: the Wii U is supposed to be more powerful than the 360/PS3.
Aren't the Wii games being emulated already for BC, or have they included Wii's old hardware?
Seeing how Ninty deals with DS BC on 3DS, perhaps it's duo OS or maybe emulation.
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.
One thing though: the Wii U is supposed to be more powerful than the 360/PS3.
Aren't the Wii games being emulated already for BC, or have they included Wii's old hardware?
Seeing how Ninty deals with DS BC on 3DS, perhaps it's duo OS or maybe emulation.
Probably, the CPU chip is from IBM again. =P
 
Every related thread I see people always post the same thing complaining about stuff. :)

Anyway, I am a little bit concerning about the third parties so I will sit back and wait for 2 years from now to see whats happening.
 
Stop complaining and enjoy this little information is better than nothing. Sighing!
Every related thread i see you always post the same thing.

Look, if you rather post your little 'information' is better than nothing, you rather don't post.
Every related thread I see people always post the same thing complaining about stuff. :)

Anyway, I am a little bit concerning about the third parties so I will sit back and wait for 2 years from now to see whats happening.
Third parties are key. Seriously.
 
Yes, the third parties are key, of course. They arent supporting Wii U.. Not yet to my understanding.. only a few for now. Wait and see.
 
For those asking why Nintendo could'nt make Wii games 1080p - if they did, the games would just be upscaled, not like they are on Dolphin. To display them in true 1080p, they would need to emulate the entire Wii console - likely requiting more power than the WiiU has.

It depends on how the GPU of the Wii handles rendering.

I know with the DS, it rendered 3D without a full framebuffer, but used a small 48 scanline buffer that continually rendered/stored scanlines while displaying past scanlines to the screen to match with the refresh rate. In some DS games that display a lot of 3D or had a good amount of polygons close up, you might notice tearing instead of the usual drop in frames that other consoles do. That is because the 48 scanline buffer is drained due to the GPU unable to handle the high pixel fillrate required at that particular time, and has nothing to display except that which it could muster in a single scanline. That is most likely why Nintendo could not simply scale the 256x192 viewport that rendering uses to 320x240 and let the 3DS GPU handle the rest for a much sharper image. They most likely had to create a full 256x192 buffer that the 48 scanline buffer dumped to, and then scale/enhance from there.

If the Wii has its own limitation with rendering like the DS does, then it would be understandable why they can't simple scale them up for a sharper image on the Wii-U. Like Gnargle said, if anything, they'd probably just upscale.
 
Scrap the f****g terrible controller. Also, get some decent specs or make it cheaper. The price it will cost will be way over the price point a 7.5 gen console should cost.


You HONESTLY think that controller is that bad? Oh my, someone here has obviously never seen this abomination before,

http://upload.wikime...ler_and_pro.jpg

And as far as the WiiU specs go, you seem to already know what they're going to be like, and yet you obviously have the balls to bash a system that hasn't even been released, which means you must be right. You know, it's anti-Nintendo fanboys like you who make the internet an endless source of entertainment. Why all the Nintendo hate? Do you see me going around the forums bashing Microsoft or Sony at every open opportunity? Yeah, I didn't think so. I happen to own both a Wii and PS3 (*Gasp*! "ZOMG he owns a PS3 and Wii!? He isn't allowed to have both! Kill him!") and I like both equally, thank you very much. Now if you'll excuse me, I must be getting back to reading these *ahem* enlightening, baseless anti-Nintendo posts while laughing my butt off.
 

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