Wii U Advice - MLC2SD, de_fuse, best practice

core2lee91

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Hi all!

I've been somewhat into the Wii U for a few years now and even did a few hardware projects in the past, like:

https://gbatemp.net/threads/wii-u-internal-ssd-with-activity-led.606315/
https://gbatemp.net/threads/wii-u-controller-10-000mah-internal-battery-mod.606314/

Spent a lot more time with the Switch recently and ended up selling my Wii U back in 2022. To cut a long story short I decided to pick up a Japanese (cos why not make life harder) 32GB Wii U. First of all I've been doing a fair bit of reading on mlc2sd interposer which can effectively bypass the internal MLC NAND chip and replace with a MicroSD card instead.

Reading up on this then also got me onto the de_fuse project which can use an RP2040 to glitch the CPU and unlock the bootloader: As a side note, It amazes me nobody seems to talk about the correlation between using an RP2040 to hack a Wii U in what's very similar exploit to the Tegra chip on the Switch, that means 2 generations in a row are hacked by the same chip lol.


What I'm trying to achieve are 3 main overarching goals:

1. The best possible way to have ~512GB of internal storage without losing the Optical Drive, in the past I just soldered an SSD to USB adapter internally.

2. Ideally not lose any functionality of the Wii U

3. To preserve / no use the internal NAND chip and use MicroSD instead on the SDIO bus - more for preservation / cos I can reasons.


I've ordered an RP2040, and i've also got an SD2MLC PCB on the way from Germany.


* Question 1:
Am I right in saying that you can replace the NAND with a 64GB SD card, and the OS is able to access all 64GB of this? I know you need to use minute menu and de_fuse, but by having 64GB I assume this needs no further modifications and everything else will work as intended because the Wii U OS was intended to have a 64GB version but never happened.

* Question 2:
I know you can also upgrade to much larger storage on the SDIO bus using wafel (https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/). Are there any downsides to this, i've heard it will prevent the vWii menu working, but will Wii / Gamecube forwarders and everything else still work?

* Question 3:
Can you install Wii/GC forwarders to NAND in general, or does this *have* to be USB storage? Only ever installed to USB is why I ask.

* Question 4:
Given the choice, would I be better off:

a. Replacing the internal NAND with a 64GB SD card and then simply using USB storage for installing WUP content to
b. Just upgrade to a 512GB NAND (SD Card, on the SDIO bus) I know this will then *require* the de_fuse chip with patched config but I intend on leaving this installed anyway.


All a bit of a waffle really, but any help or guidance is appreciated :)
 

SDIO

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You don't need defuse, you can just use ISFShax.
The Wii U can run fully stock from a 64gb card, but you need ISFShax or defuse to set it up.

The vWii will work like normal with a 500gb card. Only if you replace the Disc Drive, then the vWii will act up.

You can also install to internal memory, it doesn't matter.

If you use USB storage anyway, there isn't much reason to replace the eMMC, if it doesn't give problems
 

core2lee91

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Thanks for the reply (and for your work in the Wii U scene!!)

I think de fuse was more just because it looks like a cool project, and honestly because I love an excuse to bring out the soldering iron.
 

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