So, got this issue, where I got the .cmdl with animation, but, when I save and import it to Ohana3DS in .bcmdl, the skeleton, got kinda messed up, same vertex, but higher
So, thought that I may be able to find the skeleton position by searching inside the hex, but...well, don't know where to start.
So, I definitely would appreciate some help :'D
(There it's the raw .bcmdl)
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Nevermind, figured it out
So, thought that I may be able to find the skeleton position by searching inside the hex, but...well, don't know where to start.
So, I definitely would appreciate some help :'D
(There it's the raw .bcmdl)
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Nevermind, figured it out
Last edited by SrMininez,