Where is skeleton Position in hex .bcmdl?

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SrMininez

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So, got this issue, where I got the .cmdl with animation, but, when I save and import it to Ohana3DS in .bcmdl, the skeleton, got kinda messed up, same vertex, but higher

So, thought that I may be able to find the skeleton position by searching inside the hex, but...well, don't know where to start.

So, I definitely would appreciate some help :'D

(There it's the raw .bcmdl)
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Nevermind, figured it out :rofl2::yay:
 
Last edited by SrMininez,

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