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when do you think we will find an exploit for patch switch's
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<blockquote data-quote="Silent_Gunner" data-source="post: 9214470" data-attributes="member: 414976"><p>Hardware exploits, by their very nature, can't be patched out. The reason the pre-Mariko Switch units are so easy to hack that one could use a paper clip is that bridging the pins on the right Joy-con rail puts the Switch into a recovery mode not unlike that of what you'd see on a smartphone/tablet. </p><p></p><p>It's in this recovery mode where, when hekate is applied, that allows one to use the Switch itself to launch CFW that allows for stuff like running Ubuntu or other Switch homebrew on Horizon (the Switch OS for the noobs jumping on this train just now). This was a fuckup on Nvidia's part, and is out of Nintendo's control when it comes to these particular Switch models.</p><p></p><p></p><p>A software exploit would be like if, say, the Super Mario 3D World port coming to Switch early next year had some glitch that allowed one to exploit some memory bug that allowed them to load/run unsigned code if exploited properly, and, barring a patch from Nintendo, would allow for whatever the error on the software side of things to be used to hopefully run the same kind of CFW on the Mariko Switch as what can be done on the initial set of Switch consoles. Something similar happened with the 3DS and the game Cubit Ninja; it was an otherwise random game that, were it not for the exploit it had, wouldn't have been so sought after back in the day before other solutions came along when it comes to hacking a 3DS.</p><p></p><p></p><p>tl;dr - Hardware exploits can't be patched like software exploits can. The only thing the company could do is to ensure the problem doesn't remain so with later units of a system produced where hardware weaknesses are concerned, and software can always be updated at anytime.</p></blockquote><p></p>
[QUOTE="Silent_Gunner, post: 9214470, member: 414976"] Hardware exploits, by their very nature, can't be patched out. The reason the pre-Mariko Switch units are so easy to hack that one could use a paper clip is that bridging the pins on the right Joy-con rail puts the Switch into a recovery mode not unlike that of what you'd see on a smartphone/tablet. It's in this recovery mode where, when hekate is applied, that allows one to use the Switch itself to launch CFW that allows for stuff like running Ubuntu or other Switch homebrew on Horizon (the Switch OS for the noobs jumping on this train just now). This was a fuckup on Nvidia's part, and is out of Nintendo's control when it comes to these particular Switch models. A software exploit would be like if, say, the Super Mario 3D World port coming to Switch early next year had some glitch that allowed one to exploit some memory bug that allowed them to load/run unsigned code if exploited properly, and, barring a patch from Nintendo, would allow for whatever the error on the software side of things to be used to hopefully run the same kind of CFW on the Mariko Switch as what can be done on the initial set of Switch consoles. Something similar happened with the 3DS and the game Cubit Ninja; it was an otherwise random game that, were it not for the exploit it had, wouldn't have been so sought after back in the day before other solutions came along when it comes to hacking a 3DS. tl;dr - Hardware exploits can't be patched like software exploits can. The only thing the company could do is to ensure the problem doesn't remain so with later units of a system produced where hardware weaknesses are concerned, and software can always be updated at anytime. [/QUOTE]
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