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Hi all.
Uh, I've been learning C# in UNITY. Unity is a great tool, you can use C# and JavaScript AND Boo in order to make games for almost any modern device.
And I was thinking about something today... while playing Super Smash Bros 64.
When I got to fight against Samus, I was thinking about how come Nintendo did not made a Metroid game for the N64. I mean, the fight against Samus in Brinstar (Smash 64) looks amazing. And I was wondering, if I could... make a Metroid game from scratch.
Must say that my programming knowledge is not very vast
I can barely make platforms, object collition and programming key controls... ugh, so much to learn.
But nevermind, since I'm still learning, I questioned about what type of Programming Language did Nintendo used to program their games.
Did they used C? or C#?
And yes, I know that C# is very different than C.
That's a question I've been wondering for quite a long time. And because of that question, I made the decision to learn how to code games.

Regards!
Uh, I've been learning C# in UNITY. Unity is a great tool, you can use C# and JavaScript AND Boo in order to make games for almost any modern device.
And I was thinking about something today... while playing Super Smash Bros 64.
When I got to fight against Samus, I was thinking about how come Nintendo did not made a Metroid game for the N64. I mean, the fight against Samus in Brinstar (Smash 64) looks amazing. And I was wondering, if I could... make a Metroid game from scratch.
Must say that my programming knowledge is not very vast
But nevermind, since I'm still learning, I questioned about what type of Programming Language did Nintendo used to program their games.
Did they used C? or C#?
And yes, I know that C# is very different than C.
That's a question I've been wondering for quite a long time. And because of that question, I made the decision to learn how to code games.
Regards!






I'm learning Racket, a sort of 'distro' of Scheme. We're learning to make many 2D games but nothing too special, all just develop out concepts for the time being.



