Let's discuss what makes good game design in this thread.
We're not talking sensory or emotional feel elements, that is the icing on top of a well-designed game.
What do you think is good game design? What do the mechanics do that make a game compelling and or interesting to people here?
We're not talking sensory or emotional feel elements, that is the icing on top of a well-designed game.
What do you think is good game design? What do the mechanics do that make a game compelling and or interesting to people here?






