@XMYDL ,do you have PCSG00456 game with all DLC installed or not?
Because i have found Inf.CP stable(with all DLC installed)with Vitacheat,let's see if i can find even more.
I don't think DLC would matter anyway. Most of the real pointers are in Seg1. Those are in eboot.bin, so none of them will be affected by DLCs. But keep moving on!
Is it possible that TempAr remembers the folder where the dumps are. At the moment I have to search for the folder for each dump which is not a big problem but annoying most of the time. These are only cosmetic changes if you should change something please do not forget to make them if possible. Thank you.
I would have to look into that, I'm not actually sure.... I don't actually use the open menu, myself..... I click and drag the bin files onto the textboxes.
I don't think DLC would matter anyway. Most of the real pointers are in Seg1. Those are in eboot.bin, so none of them will be affected by DLCs. But keep moving on!
@XMYDL ,do you have PCSG00456 game with all DLC installed or not?
Because i have found Inf.CP stable(with all DLC installed)with Vitacheat,let's see if i can find even more.
The DLC for that game are all 100KB.... They are unlockers and don't actually add the content to the game. The content is already IN the base game (see my Dragon Ball Z codes that unlock Region locked characters on base game for proof).
Since they're already in the base game, and don't add anything to it, the codes should work whether or not you have the dlc installed. For all of these DLC, you could actually unlock them in-game by using Vitacheat instead of installing the DLC. I have done this in Dragon Ball Z and YsVIII
This tends to be the case with 'unlockable' style DLC, like extra costumes, or 'starter pack' style DLC that just give you extra items. You can tell it will modify your eboot if it requires a certain version (ie, "this DLC requires version 1.01 or greater") or is more than 100kb in size.
You should probably mention NoNpDRM, instead of noASLR. I suspect these codes will not translate to Vitamin or Mai, but it is untested. Would be something to check if anyone has a few different dump styles for a couple games.
The DLC for that game are all 100KB.... They are unlockers and don't actually add the content to the game. The content is already IN the base game (see my Dragon Ball Z codes that unlock Region locked characters on base game for proof).
Since they're already in the base game, and don't add anything to it, the codes should work whether or not you have the dlc installed. For all of these DLC, you could actually unlock them in-game by using Vitacheat instead of installing the DLC. I have done this in Dragon Ball Z and YsVIII
This tends to be the case with 'unlockable' style DLC, like extra costumes, or 'starter pack' style DLC that just give you extra items. You can tell it will modify your eboot if it requires a certain version (ie, "this DLC requires version 1.01 or greater") or is more than 100kb in size.
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You should probably mention NoNpDRM, instead of noASLR. I suspect these codes will not translate to Vitamin or Mai, but it is untested. Would be something to check if anyone has a few different dump styles for a couple games.
@Yohoki ,it has already happened to me that cheats without DLC didn't work and with DLC installed yes and they were different from those found without,maybe it depends on how they are created.
@Yohoki ,it has already happened to me that cheats without DLC didn't work and with DLC installed yes and they were different from those found without,maybe it depends on how they are created.
0100/0200 writing or 5100/5200 move codes won't work because DLC squashes its program space to force it run. Pointers in Seg1 or ARM codes won't be affected unless DLC creates a new eboot.bin in it. Which are usually used by update patches but not DLCs.
0100/0200 writing or 5100/5200 move codes won't work because DLC squashes its program space to force it run. Pointers in Seg1 or ARM codes won't be affected unless DLC creates a new eboot.bin in it. Which are usually used by update patches but not DLCs.
@XMYDL ,repeat i create cheat codes only with Vitacheat Z06 and i don't use PC and this thing happens with certain games,you are the experts and i don't question your knowledge on the subject!
@XMYDL ,repeat i create cheat codes only with Vitacheat Z06 and i don't use PC and this thing happens with certain games,you are the experts and i don't question your knowledge on the subject!
Are you saying you don't use TempAR? If that is your reasoning, then yes.... of course your codes wouldn't work with DLC installed..... Because you aren't using pointers.... There's a reason we search for them. Pointers or B200 codes are the only way to guarantee a static location in memory. If you use neither, you are working with dynamic space that always has a chance to move.
Are you saying you don't use TempAR? If that is your reasoning, then yes.... of course your codes wouldn't work with DLC installed..... Because you aren't using pointers.... There's a reason we search for them. Pointers or B200 codes are the only way to guarantee a static location in memory. If you use neither, you are working with dynamic space that always has a chance to move.
Are you saying you don't use TempAR? If that is your reasoning, then yes.... of course your codes wouldn't work with DLC installed..... Because you aren't using pointers.... There's a reason we search for them. Pointers or B200 codes are the only way to guarantee a static location in memory. If you use neither, you are working with dynamic space that always has a chance to move.
Change your system Language to Spanish/Japanese/English/German and test the codes.
Install a DLC that adds content and test the codes.
Install a DLC that is only an unlocker (100KB DLC) and test.
Give your codes to another person with a different Vita and test.
Give your codes to a PSTV and test.
Install an update and test.
Remove an update and test.
Install a graphics mod and test.
I promise you, more than one of those tests will fail.
I do not claim to be an expert. I can tell you for sure that there are much better code makers than I. But what I do bring to the table is an ability to learn, and adapt. We have learned that Vita memory is unstable, so pointers were used. We have learned that even with pointers, Vita's memory is dynamic, so B200 was created. Even then, we've learned that Anti-hacking/cheating ASLR is used in the background, so we have disabled it.
And still, you think that there's such a thing as a static code in vita?
This code is easy to check on my Vita X and Vita Y,
- if this code works on X and Y then it is 75% stable (XYZ=100%)
-if it works only on X or Y code is 35% stable but for you ist 75% because your vita Is permanent on XorY
-if code does not work on XandY then it is garbage.
If everything were that simple, we wouldn't need TempAr or B200.
I just wonder why I waste my time writing. I don't need to because NeoGranzon is the real expert among the experts because he has a "stable" code in his hands and is able to make everything stable... Halleluja
Change your system Language to Spanish/Japanese/English/German and test the codes.
Install a DLC that adds content and test the codes.
Install a DLC that is only an unlocker (100KB DLC) and test.
Give your codes to another person with a different Vita and test.
Give your codes to a PSTV and test.
Install an update and test.
Remove an update and test.
Install a graphics mod and test.
I promise you, more than one of those tests will fail.
I do not claim to be an expert. I can tell you for sure that there are much better code makers than I. But what I do bring to the table is an ability to learn, and adapt. We have learned that Vita memory is unstable, so pointers were used. We have learned that even with pointers, Vita's memory is dynamic, so B200 was created. Even then, we've learned that Anti-hacking/cheating ASLR is used in the background, so we have disabled it.
And still, you think that there's such a thing as a static code in vita?
@Yohoki ,this a another example than what you wrote in the previous post
then don't complain if everyone comes here asking for cheats,as long as you write to use only TempAr and not Vitacheat and learn to find the codes yourself,this thread will always be like this.
I don't want to be right at all costs,i use another method than yours to create and find cheats on PS Vita.
I'm happy of being a failure to create cheat codes,if this a result.
Try it and let us know. I beleive that normal users don't need noASLR to use the codes if they're made right. But it's hard to test for sure, since we only have our own vitas.
If the code works, Great! That's good news... If it doesn't work, try noASLR and see if that fixes it. Either way, we'd love the feedback.
Hello im here to give feedback for the Dragon Quest Heroes II cheat, the cheat is not working for the turorial part on the beginning of the game but once you get through to the City the cheat start to work again, this cheat is same as "Aichitaka/Jialeyne19, Larry Dungo" Maidump game. Not working on Tutorial but working when you get through to the city, hope this help. Sorry for bad English.
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