Visual Boy Advance Version 1.7.2 Ported to Wii

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webyugioh

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Hey, the awesome Game Boy Emu has been ported to the Wii.
Visual Boy Advance!

QUOTE said:
Visual Boy Advance Version 1.7.2 Ported to Wii

Emu_Kidid has released a new port of Visual Boy Advance a Nintendo GameBoy Mono, Color and Advance emulator for the Nintendo Wii. The emulator currently requires the use of a SD Gecko, but hopefully it will support the Wii's native SD card slot when LibOGC is updated. It comes with it's source code.

Features

* SD Gecko ROM loading (for now)
* SD Gecko Native save/load support
* Gamecube PAD support only (for now)
* Up to 32mb (256MBIT) ROM support

Source
Source: Wiinewz

Download

I would try this out but I have yet to get the twilight hack to work for me.
I think it is because I have vista.

Either way, This is so cool!
I would love to play Fusion on this.
 
webyugioh said:
Hey, the awesome Game Boy Emu has been ported to the Wii.
Visual Boy Advance!

QUOTE said:
Visual Boy Advance Version 1.7.2 Ported to Wii

Emu_Kidid has released a new port of Visual Boy Advance a Nintendo GameBoy Mono, Color and Advance emulator for the Nintendo Wii. The emulator currently requires the use of a SD Gecko, but hopefully it will support the Wii's native SD card slot when LibOGC is updated. It comes with it's source code.

Features

* SD Gecko ROM loading (for now)
* SD Gecko Native save/load support
* Gamecube PAD support only (for now)
* Up to 32mb (256MBIT) ROM support

Source
Source: Wiinewz

Download

I would try this out but I have yet to get the twilight hack to work for me.
I think it is because I have vista.

Either way, This is so cool!
I would love to play Fusion on this.

The OS is irrelevant? Hell, all you need is an SD card slot, and a text based web browser. THAT'S IT. You can probably even setup the Twilight Hack on a PS3 if you wanted. I have vista, it works fine.

Once it gets Wiimote support and Native SD Card support, I'll be using it.
 
QUOTE said:
The OS is irrelevant? Hell, all you need is an SD card slot, and a text based web browser. THAT'S IT. You can probably even setup the Twilight Hack on a PS3 if you wanted. I have vista, it works fine.

I don't know.
I format the SD card I have, put the elf in the root, name it boot.elf
and it never works.

I'll get to work one day though, as soon as I have time to mess with it.
 
Great, the boot.elf seems to stay in memory.

the readme specify "Once loaded, put the SDCARD into your SDGecko (SlotA) and press A."
So, only one SDCard is needed by swapping (or two card if you are lazy).

I'll try it in few hours and will leave comments here.


Edit :
I tried it. (note that I never tried the VBA emu for GC)
With 1 SD card, I swapped and it shown a list of 4 games I put on the card.
I launched Kingdom heart (256MB), and the speed is very good, the sound too.

I hit L+R to return to the menu, and in order to load a new game I had to reload the boot.elf, but I forgot to swapp it back to the front so the code hang the Wii. (note : it loads the boot.elf on the root of the SDcard, not the boot.elf in another folder if you use Hombrew launcher)

Reload it again, tried to run FF6 (64MB), but the Wii stayed on the "loading, please wait" screen.

I'm now trying with 2 SD card.
with the 2nd card, the games are not detected. I changed the SD order (boot from front with 2nd SD, and games on 1st SD) it's now working. maybe a bad SD not working with SDGecko.

2nd try, FF6 works. sound is a little glichy, and some slowness in the game speed.

Saves are working (don't forget to choose "save" in the menu)


Sword of mana (128MB) works fine.

I'm in 16:9, and the picture is fine, with a black border all around.


3rd try :

Saves are raw format, it can load saves from VBA on PC or even Slot2 NDS card's saves.

A little bug found :
The emulator got the color palete all scrambled. even if I used the "reload boot.elf" and try another game.
I had to switch off the Wii and load it again from the start.
 

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