Hacking VCFE Wip...

  • Thread starter Thread starter HowardC
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Thanks, works now...
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And yeah, I know that I shouldn't do that, I only want to try, I will install nothing on my Wii...(it was once Banner-Bricked, and once is realy enough for me...never again...). I just want to try these Apps out. But Thanks for the Advice
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Maybe I will try to install it when BootMii is out...let's see
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The U8 tool is still distorting the images on the icon.bin file and I redownloaded the file too. I'll send you the icon.bin file HowardC since I have no idea why its doing this.

EDIT: This is what keeps happing when I pack the icon.bin files. The tpls them are fine but the images display distorted (this happens on each icon.bin file the U8 packs):

P1010048.jpg
P1010047.jpg


Download File!
 
I'm looking at it but I don't see anything particularly wrong with it. You need to send me the original so I can compare. For that matter whenever you guys send me a corrupted file you need to send me the original. I can decompress it with gbalzss and then see if mine is packing it differently.
 
Ok, the only difference I could tell was that the origninal had a one lien buffer after the brlyt, so I added that. Hopefully that'll fix it. 9.0 is out with the changes as well as an attempt (keyword attempt) to handle the headerless lz77 archives. While the tool can't seem to open the problem archives, the ones it creates should be readable by the wii.
 
Seems to have fixed the problem. I'll have to test it on some other wads.

If these tools are not going to be using the common-key, would that mean a wad unpacker/packer would need to be made? To unpack the files inside the actual wad?
 
RadioShadow said:
Seems to have fixed the problem. I'll have to test it on some other wads.
+1

Worked perfectly for me!

EDIT: Hrmm... seems like the inject didn't work though. I swear that this inject worked in the past when the banner didn't. Bah!
 
HowardC you do some great work.

This worked perfectly for the Master System icon banner.

Any news on the beta for tgcd injection? I am really looking forward to testing this out.


Thanks
 
Glad to hear that it's working!

The rom manager is taking longer than expected because it's getting close to thanksgiving, which means I have to put up Xmas lights, and because every time I look into another tg16 wad I find yet another configuration! I've spotted at least 4 file types in the wild and while none of them (tgcd excluded) are particularly hard to inject, I have to write functions to detect with type of game it is and then build the files accordingly. Once I get it in a workable state I'll release the thing as alpha.

RadioShadow:

The good old commnd-line wad pack and unpack are what I've been using and once the tools are done I see no reason to change to something else. Everyone elses tools "inject" stuff, which is a massive waste of time as for each tool you use the app will have to unpack the wad, unpack the archive and then pack it all back up again. VCFE will first unpack a wad, then unpack 0.app and 5.app (or in some rare instances 6.app) and any ccf files inside it, run all the tools indiviually, and then pack everything back up. This is why none of my tools bother with true injection.
 
Where did you obtain this wad packer/unpacker that doesn't use the common-key?


I also discovered my DVD Recorder can record in NTSC Mode so I made a video of the three custom channels that I have made.

The first one is "Panel De Pon" which I've updated. It basically uses the Super Famicom skins and icons and the rom has the English Translation applied to it.

The second one is "Contra: Hard Corps". This was made before the corruption of the banner images was discovered. The rom has been applied with the Applied Enhancement Hack.

The thrid one being "Streets of Rage" for the Master System. Yes a 8bit version of the game got created and its slightly hard and more frustrating. The bosses are easier know. You can also see Blaze's underwear when she jumps which is interesting as you can't see them in the Mega Drive version.


Just waiting for the video to upload to youtube.
 
Wow, Why are all the good devs at GBAtemp?

Is this some coincidence or something?

Anyways, howard, you seem really talented, have you ever thought of putting your towards something that was less for aethetics? Like figuring out a new way to enable homebrew, or creating a brick proofing app?

You seem to be able reverse-engineer extremely well, and your very dedicated, I think you can make alot of advancements in a matter of days.
 
I appreciate the compliment, but doing advanced hacks on the wii is slighty over my head. I am reverse engineering files, not code and many of the complicated formats (neogeo roms, tgcd ect) were figured out by others, I just implemented them into code. While I'm fairly sure I can do some simple IOS hacks (and I WILL in the future) I don't think I'd be able to do much beyond that. Also if you know my background before I started work on wii stuff, you'd know everything I do is about the asthetics.
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p.s. All the good devs are at gbatemp because the forum is running on really good software and if we decide to make an app that's in the "grey area" we don't get hundreds of people bothering us with "that is illegal, you suck!" posts.
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Radioshadow: Looking forward to it!

I misunderstood what you were asking. The wad packer / unpacker I use is the one from the original banner editing tutorial. It uses a common-key, but my apps won't have to. If you are worried about nintendo's constant updates, I don't think you have to. Even though every update tries to block the common-key bug someone creates a patched IOS which negates this change in a matter of days. Also team tweezer is working on some new ideas apparently.
 
QUOTE said:
The rom manager is taking longer than expected because it's getting close to thanksgiving, which means I have to put up Xmas lights, and because every time I look into another tg16 wad I find yet another configuration! I've spotted at least 4 file types in the wild and while none of them (tgcd excluded) are particularly hard to inject, I have to write functions to detect with type of game it is and then build the files accordingly. Once I get it in a workable state I'll release the thing as alpha.

Thanks for the update.
No rush just inquiring on progress.
Enjoy the holidays.
 
HowardC said:
I misunderstood what you were asking. The wad packer / unpacker I use is the one from the original banner editing tutorial. It uses a common-key, but my apps won't have to. If you are worried about nintendo's constant updates, I don't think you have to. Even though every update tries to block the common-key bug someone creates a patched IOS which negates this change in a matter of days. Also team tweezer is working on some new ideas apparently.

I see. I'll stick with the one from banner tutorial.

The youtube video finally uploaded yesteray after I watched three episodes of Family Guy. Just a video showing what the tools can do so far:

 
Haha, so Tetris Attack - themed out the ass with Mario characters - is actually Panel de Pon from Japan? I knew obviously wasn't a Tetris or Mario game from the start, just didn't know what game it was originally.

I made this inject (Tetris Attack) ages ago, and it remains to be one of the games my girlfriend and I play the most. It's so fun!

I've made Contra Hard Corps, too, but with the "Enhanced Hack" to make it a bit easier and fix a few things.
 
Is there like, a list of file formats from the Wii that these tools can handle?
That would be very useful for me...
 
RadioShadow said:
HowardC said:
I misunderstood what you were asking. The wad packer / unpacker I use is the one from the original banner editing tutorial. It uses a common-key, but my apps won't have to. If you are worried about nintendo's constant updates, I don't think you have to. Even though every update tries to block the common-key bug someone creates a patched IOS which negates this change in a matter of days. Also team tweezer is working on some new ideas apparently.

I see. I'll stick with the one from banner tutorial.

The youtube video finally uploaded yesteray after I watched three episodes of Family Guy. Just a video showing what the tools can do so far:

Nice. Beats of Rage on the puny master system boggles my mind. I wonder why it took so long to upload the vid?

Mrkinator, SH&E:

While I appreciate your interest, right now all tools are beta and are only meant to be used by people familair with the banner editing process. I reccomend you wait until vcfe itself comes out, which will handle all settings itself. (Should be out before the first of the year.) Regardless, you should look at the original banner editing tutorial so you can get a grasp of what is involved and the dangers of editing banners if you don't know what you are doing. (It CAN brick your wii!!!) You are still welcome to try the tools though, just don't expect people to explain how they work for you.
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I think radioshadow did a simple tutorial somewhere in this thread, but it got buried. Anyway, addressing your questions:

0.apps should extract just fine. A type mismatch would suggest that what you are trying to open isn't a 0.app, but without more info I wouldn't know.

There are 6 tools, each with a different purpose that work on different files. Each tool has a short description next to the download link and a readme file included. Chances are if you STILL don't know what the tool is to be used on then you shouldn't be using it.
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Beats of Rage? XD Well you do beat people up to the beat I suppose.

The small guide was on page 16. It's slightly out of date but gives you an idea on how it works.
 
HowardC said:
RadioShadow said:
HowardC said:
I misunderstood what you were asking. The wad packer / unpacker I use is the one from the original banner editing tutorial. It uses a common-key, but my apps won't have to. If you are worried about nintendo's constant updates, I don't think you have to. Even though every update tries to block the common-key bug someone creates a patched IOS which negates this change in a matter of days. Also team tweezer is working on some new ideas apparently.

I see. I'll stick with the one from banner tutorial.

The youtube video finally uploaded yesteray after I watched three episodes of Family Guy. Just a video showing what the tools can do so far:

Nice. Beats of Rage on the puny master system boggles my mind. I wonder why it took so long to upload the vid?

Mrkinator, SH&E:

While I appreciate your interest, right now all tools are beta and are only meant to be used by people familair with the banner editing process. I reccomend you wait until vcfe itself comes out, which will handle all settings itself. (Should be out before the first of the year.) Regardless, you should look at the original banner editing tutorial so you can get a grasp of what is involved and the dangers of editing banners if you don't know what you are doing. (It CAN brick your wii!!!) You are still welcome to try the tools though, just don't expect people to explain how they work for you.
wink.gif
I think radioshadow did a simple tutorial somewhere in this thread, but it got buried. Anyway, addressing your questions:

0.apps should extract just fine. A type mismatch would suggest that what you are trying to open isn't a 0.app, but without more info I wouldn't know.

There are 6 tools, each with a different purpose that work on different files. Each tool has a short description next to the download link and a readme file included. Chances are if you STILL don't know what the tool is to be used on then you shouldn't be using it.
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Well I do know what the tool is used on, and for most things I'm actually using this to change things about in Wii games
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. No banner editing or anything... I was just wondering which formats these programs could open? Like, for example I found a .tpx file and I was wondering whether this was similar to a .tpl file and whether it could be opened with the TPL programm.. I dunnahh
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