Using NAND-AID to repair a broken eMMC (fix 160-0103 system memory error)

Warning

This tutorial is only for advanced users and has a serious risk of bricking the console. Make sure you read it completely before executing any step and that you understand every step and its implications.

While not strictly required, it is still recommended to install ISFShax, before soldering NAND-AID. In case something goes wrong, this then gives more options to troubleshoot the problem.

What is this for?

If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by cloning your MLC to a SD card and fixing corruptions while doing so. This can become useful if the MLC (eMMC) chip is hardware damaged.

Please note: There are other possible causes for the 160-0103 error (like a CBHC brick).
Also we found other ways to fix this problem. To find the the procedure which is right for you follow the Ultimate Wii U Troubleshooting Guide
In short the other options are:

1690709917882.png


NOTE: In case you can't boot the recovery menu anymore, there is the option of dumping the eMMC using a Cardreader connected to the big pads on the NAND-AID. Else you can use defuse to rebuild a completely fresh MLC instead, so head over to https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/

NOTE²: In case you get a purple LED but no screen output you might still be able to use the recovery menu blindly. TODO: Give exact steps for this.

Prerequisites

Use this fork of the recovery menu.
Use this fork of wupclient.

1692774079735.png


Before beginning use the recovery menu to dump the syslogs, then search all the .log files for MEDIA ERROR and DATA CORRUPTION.

Only errors concerning the dev:mlc01 are relevant. Here the example for such an error:
Code:
10:48:16:325: FSA: ### MEDIA ERROR ###, dev:mlc01, err:-2228230, cmd:11, path:(null)
Errors concerning the optical disc drive (dev:odd01) can be ignored. Here is such an example, that can be ignored:
Code:
10:48:16:325: FSA: ### MEDIA ERROR ###, dev:odd01, err:-2228230, cmd:11, path:(null)

A media error on mlc01 means the eMMC itself noticed it can no longer retrieve the data error free and indicates a failure of the eMMC.

In case you find a MEDIA ERROR show us the log file, please, so we can add it to https://hackmd.io/d12Fq9g-QlCjN2HJp7Yvew. It's fine to DM the log to @SDIO, @Lazr1026 or me in case you're concerned about the serial number.

In case you find DATA CORRUPTION only this might or might not be a damaged eMMC. It's recommended to show us the logs, too, so we can analyze them more deep. DATA CORRUPTION means the file system of the Wii U detected that a file is corrupted. That could be caused by either a bad eMMC chip or if a write got interrupted (e. g. power loss during save)

Required Knowledge

WARNING: Before you begin, doing anything to mlc/emmc, you need to understand a few core concepts. Make sure to read carfully and be aware of the implications, or you can seriously mess things up, loosing all data. If that happens you need defuse as descibed here.

The Wii U has not just one internal storage, but it has 3:
  • SLCCMPT: Holds all the vWii stuff, the system, the saves, the WiiWare tiles, we don't care for it in this tutorial.
  • MLC: Is where all your userdata goes, like games, saves, your accounts and it also hold the system applications. It's also called eMMC and what this tutorial is about.
  • SLC: Holds the second stage bootloader (boot1), the core Operating Systems (IOSU and CafeOS), the tickets for the installed titles (eShop and system apps), and some config files. Besides that it holds a file "scfm.img".
    This file is used as a block level write cache for the MLC. This means part of the MLC state resides in this file. They need always to be treated as one, if you restore one, you need also to restore the other. If they don't match, because you restored an older version of the mlc for example, the filesystem on top of them will become inconsistent and there will be no way of fixing that. You would either have to restore an older backup of both the SLC and the MLC or you would need to format the MLC. Both are things we try to avoid here.
You always have to carry the current state of the MLC forward.

What you can do: Read the dying eMMC to an Image, then clone it to a SD card and then use the SD card in place of the eMMC, without turning the console on in between.
You could then also read back the state of the current state of the SD card and flash it back to the eMMC and then run off the eMMC again. But only if you don't turn on the Wii U between the read and the swap.

What you can not do: Read the eMMC to an image, then use the console and then replace the eMMC by an SD card with that older image. Because then the SD won't have the current state.
You also can't flash an Image to the SD, use it for a while and then flash the image back a second time.

Where to get a NAND-AID from?

It's always a good idea to ask if someone near you has one. They might be willing to sell it for cheap.
Else here are some available for 3 € : https://gbatemp.net/threads/637225/

If that doesn't work for you you can also go to some PCB manufacturer like https://jlcpcb.com and let them do the printing. This is around $30 for 5 PCBs, so you could resell 4 to other users. The gerber file is available here and the important options are a thickness of 0.6 mm and castellated holes.

Dumping old MLC

Now that you confirmed it's really a hardware damaged MLC it's time to replace and fix it:
  1. Use the recovery menu to dump OTP + SEEPROM.

  2. Dump MLC + SLC from within the recovery menu. Turn your Wii U off by pulling the power cable and don't turn it back on until you replaced the eMMC with the SD card.
    1690709969015.png

    Note: Errors while dumping SLC are harmless and I would be surprised if you get no errors on MLC as it's hardware damages after all.

  3. Merge the dump on the PC, for Windows use copy /b mlc.bin.part01 + mlc.bin.part02 + (...) + mlc.bin.part15 mlc.bin. For linux or mac os x use cat mlc.bin.part* > mlc.bin
  4. Write the MLC dump onto a SD card with the same size of your MLC. So for a 8 GB unit use a 8 GB card and for a 32 GB console use a 32GB card (64GB won't work). 8 GB units can also use 16GB cards, but only 8GB will be usable.
    We currently recommend SanDisk Max Endurance cards for this but other cards have been used, too. Choice is yours.
    On Windows you can use Win32DiskImager or Etcher to write the mlc.bin to the SD card.
    On Linux you can use: dd if=mlc.bin of=/dev/XXX bs=1M status=progress Replace XXX with the name of the block device if the sdcard. You can use lsblk to figure out the name. Also make sure the sd card isn't mounted. Optionally to improve the performance, you can try to run blkdiscard -f first (before the dd) on the SD and then add the conv=sparse option to the dd command.
Soldering NAND-AID

  1. Cut the CLK line (R26) - using a scalpel or an x-acto knife - to disable the eMMC.
    1690709997093.png

  2. Install the NAND-AID and insert the SD. For soldering the NAND-AID it's recommend to first solder the big GND VIA. Since v3.0 you'll see a uncovered VIA on the Wii Us motherboard through this GND hole. This VIA is GND, too, so it doesn't matter if you short with it. Also since v3.0 there's a GND arm right nex to the hole in case you want to solder an alternative GND connection instead.

    The board will suck lots of the heat away, so you need some patience and really need to make sure the solder properly flows. Check that the connections really holds, before you move on to the rest. To make soldering easier, you should first tin the GND pad on the board, so it has fresh solder and preheating the board also helps.

    After GND solder the data connections to the pads/resistors on the board.

    Add the wire for 3V3. Then add the SD slot and after that the capacitor. Also short the DSB pads, which shorts the eMMC CLK to GND. If you ever want to access the eMMC again, you need to open the DSB jumper again.
    1690710029169.png
    1690360176330.png


    NOTE: On some old board revisions there's a capacitor in the way. It's save to just remove it.
    1690710054698.png

    1690710070025.png

    1690710084431.png


    NOTE²: In case you're kind of a patchwork person you can also use a microSD to SD adapter and a capacitor instead of the NAND-AID. How to do this is out of scope of this tutorial through, so you are a bit on your own. See this post for more details: https://gbatemp.net/threads/using-n...0103-system-memory-error.636361/post-10213230
    IMG_20230401_174716.jpg

    1690359335313.png

    TODO: Show adapter installed into a Wii U.
Repairing the corruption

  1. Boot to the recovery menu again, then start the network and wupserver.
    1690710121340.png

    TODO: Add how to add network config to the SD card

  2. Run MLC Checker from recovery and inspect your mlcchecker.txt log.
    • For corrupted files inside of /vol/storage_mlc01/usr/title/ use wupservers delete_title() option, so for example delete_title("/vol/storage_mlc01/usr/title/00050000/1010ED00").
    • For corrupted files inside of /vol/storage_mlc01/sys/title/ use the Install WUP option to reinstall the corresponding system title. It's recommended to do this as a last step. Also some titles might not interrupt the boot, so you could even reinstall them with NUSspli as a very last step.
    • For corrupted folders: These can't be deleted but we have to move them. Even if moved, these still crash a factory reset (so don't do one) The only way to get rid of them is a reformat (see https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/ ) TODO: Add how to move them while keeping quotas in mind. In case these folders where in /vol/storage_mlc01/sys/ the corresponding title needs to get reinstalled afterwards.
    • For corrupted files at other subfolders in /vol/storage_mlc01/usr/ it should be save to delete the files (with wupclients w.rm()], so for example w.rm("/vol/storage_mlc01/usr/save/00050000/1010ed00/user/80000002/userdata.dat"). This might damage savefiles and stuff through, so always make sure that you know what you're deleting and how to fix the result then (for example by deleting the games save from data management). In case you are unsure ask before doing something stupid!
    • For other corrupted files in /vol/storage_mlc01/sys/ ask us what to do!
    Lastly run flush_mlc() in wupclient.

  3. Run the MLC Checker again to see if you missed anything.
Your Wii U should now work normally again.

Bonus: Work around factory reset crash loop

There are some rare cases where users tried a factory reset while having corrupted folders. This results in a crash loop.

To break out of this loop you first have to install NAND-AID and fix the corruptions as told above. After that use wupclients delete_title() function to remove all titles from /vol/storage_mlc01/usr/title/. Lastly select Set Initial Launch from the recovery menu and then select 0 - Initial Setup.

See also

https://gbatemp.net/threads/how-i-fixed-160-0103-system-memory-error.626448/
https://www.boards.ie/discussion/2058305084/my-wii-u-it-met-with-a-terrible-fate
https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/

Thanks

@SDIO For figuring anything out, doing all of the hard puzzling and coding night and day to make this possible
@GaryOderNichts For the recovery menu
@Nandster For the pictures as well as for documenting the whole process over at boards.ie
@Voultar For the NAND-AID PCB design
@skawo For providing an earlier Tutorial, we take some passages from
 
Last edited by SDIO,

JIaroJIy4

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When browser app failed - I was sure without logs that memory is dying.
Regarding sending me interposer - for political reasons I wouldn't ask for it (new user, maybe country is not shown) - too much hassle.
Also it will be relatively fun for me to build it on my own (small hobby designing breadboard stuff)
 

Ysecond

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You can designing breadboard ?so you should also have the ability to replace EMMC chip, which is more fun! :P
 

JIaroJIy4

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Slip of the word - I'm going to use prototyping board (normally designed for DIP components).
I will cut, drill and make some basic traces to fit the purpose, then probably will isolate problematic zones of the final board and attach it with 3M double-sided tape.
I wouldn't trust myself with replacing actual eMMC chip - I have very basic hot-air soldering station - I can probably more or less safely remove the chip, but installing new BGA chip? Don't have proper tools, most likely will ruin chip or the board itself. Could be fun if I had spare eMMC and tools for that.
 
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ItsMeDario

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Can I make a suggestion?

I am reading through all this in order to do the mod myself and I think it would be really helpful if you add a list of all the necessary parts with links to the tutorial. SSD holder, 3.3 volt wire, capacitor, etc. I really think a lot of people would find that very useful. I apologize if it's listed somewhere and I overlooked it.

Do you think you can help me with a list and link to those items, please?
 

JIaroJIy4

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Can I make a suggestion?

I am reading through all this in order to do the mod myself and I think it would be really helpful if you add a list of all the necessary parts with links to the tutorial. SSD holder, 3.3 volt wire, capacitor, etc. I really think a lot of people would find that very useful. I apologize if it's listed somewhere and I overlooked it.

Do you think you can help me with a list and link to those items, please?
Well guide isn't fully complete (there is at least one "TODO" section). Also guide implies advanced users (not just computer stuff, but also handiwork on soldering), and I would say - knowledge of what NAND-AID is. I agree that reference link for NAND-AID gerber files should be provided, for instance forum thread by @Voultar (can't post link yet, check his profile)
EDIT #1 - Even I am bloody blind - it's in second paragraph of section Where to get a NAND-AID from?
(I was distracted by link to private? forum group/thread in first paragraph)

My return question would be - what actually should be posted?
1. NAND-AID with the BOM (Bill of Materials) and assembly instructions? - in that case one should look for Voultar's NAND-AID forum thread - he provides not just gerber files for production, but also simple BOM that can be used as guideline. Additionally - if you are ordering production of NAND-AID you may run into supply issue (not having access to specific type of uSD holder).
2. How to patchwork with SD-uSD adapter? That's a whole different topic but can be done.
3. 3.3V wire can be almost anything fitting the purpose, again we're back with supply issues (I'm using very different type of wire because it's available to me)
4. Or you want maximum beginner guide to soldering and assembly of NAND-AID/SD-adapter? I can find time maybe during weekend to post "detailed" instructions on mechanical part of the guide (as I need to finish my own system recovery).

Finally - there are people, who can ship you prepared NAND-AID, namely @V10lator. Sure it will take time for the piece to arrive, but you may even ask them to supply the wire in package (if you are afraid of sourcing one yourself).
I would recommend to search around the forum (sounds rude but that's what I did) mainly because guide expects knowledge about several projects (UDPIH, WUPServer, other things) aside from soldering skills.
 
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VendoAU

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I have backed up dumped the mlc and slc from the recovery menu and installed a NAND-AID
I don't care about any of the files on my Wii U and I would actually prefer if it was factory reset.
Should I use wupclient to fix the corrupted files or follow the SDIO's tutorial on rebuilding the internal memory? (I can't link sorry)
Which method is better?
 
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ButtBoyBoris

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Post automatically merged:

I have backed up dumped the mlc and slc from the recovery menu and installed a NAND-AID
I don't care about any of the files on my Wii U and I would actually prefer if it was factory reset.
Should I use wupclient to fix the corrupted files or follow the SDIO's tutorial on rebuilding the internal memory? (I can't link sorry)
Which method is better?
I would also like to know if it's possible to "flash" new firmware on the SD card, instead of fixing the curupted data? I have a hard time understanding the part with delete files after the solder part😅
 
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SDIO

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I have backed up dumped the mlc and slc from the recovery menu and installed a NAND-AID
I don't care about any of the files on my Wii U and I would actually prefer if it was factory reset.
Should I use wupclient to fix the corrupted files or follow the SDIO's tutorial on rebuilding the internal memory? (I can't link sorry)
Which method is better?
Yes you can follow this to rebuild the MLC fresh on a 64GB card: https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/
Just keep in mind you have to install ISFShax first before you replace the MLC. You said you already soldered the NAND-AID, that means you first need to flash your mlc backup to a 32GB card to make the console boot again to install ISFShax.
After that you can replace it with a 64GB card and follow the rebuild instructions.

Same for you @ButtBoyBoris . If you didn't disconnect the original eMMC yet, then the first thing you should do is setting up ISFShah: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/#post-10280396
 

ButtBoyBoris

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Yes you can follow this to rebuild the MLC fresh on a 64GB card: https://gbatemp.net/threads/how-to-upgrading-rebuilding-wii-u-internal-memory-mlc.636309/
Just keep in mind you have to install ISFShax first before you replace the MLC. You said you already soldered the NAND-AID, that means you first need to flash your mlc backup to a 32GB card to make the console boot again to install ISFShax.
After that you can replace it with a 64GB card and follow the rebuild instructions.

Same for you @ButtBoyBoris . If you didn't disconnect the original eMMC yet, then the first thing you should do is setting up ISFShah: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/#post-10280396
Thanks for the reply! But I think this is a little out of what I can manage😅

I haven't replaced my EMMC with the NAND-aid, but my console don't even boot and don't know how to install ISFShax?

Do I understand it correctly that the first step is to dump MLC and then flash that to a SD card that I install with the NAND-AID? And when I have done this I have to use ISFShax to flash a new firmware to my NAND-aid SD card (working as my "new" EMMC?

Sorry but iam trying to understand the process before I begin🙂
 

ButtBoyBoris

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SInce you still have the original eMMC connected, the first thing you should do is to install ISFShax, following this guide: https://gbatemp.net/threads/how-to-set-up-isfshax.642258/#post-10280396 everything else follows after.
Thanks, will do that first! I have read the tutorials now, and have a question when it comes to rebuilding the EMMC. In the tutorial they write something about a 64gb card and you wrote "Yes you can follow this to rebuild the MLC fresh on a 64GB card", do I switch my 32gb SD card in the NAND-aid to a 64gb? Or is the 64gb card only for the installation of the new firmware, and with this it means that after I replaced my EMMC with my 32gb card I don't do anything with this one..... Only use this as a destination for the rebuild of firmware with the help of the content I download onto a 64gb card. Sorry for all these questions, I want to feel that I understand the process before I do it😅
 

ButtBoyBoris

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yes, but then you have to delete the scfm.img with minute bedore running the mlc setup, to make sure the card gets formatted
Okey! Thanks again for your time on this! So I use minute to find the scfm.img file on my SD card and delete it? Think I read something about this in some of the tutorials, hopefully I get it right😅
 

SDIO

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first of all you install ISFShax, then you solder the nand-aid, then you delete the scfm.img from the slc using minute and then you launch the setup
 
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Ysecond

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Please allow me to say it again,the delete scfm option is a great innovation
Oh, no,I should say that all the work you guys have done to repair wiiu is a great innovation,
Countless consoles rescued from the garbage dump :D
 

ButtBoyBoris

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first of all you install ISFShax, then you solder the nand-aid, then you delete the scfm.img from the slc using minute and then you launch the setup
Hello again,

When I dump my MCL and slc I first get an error. Error fffcfffeb. But after this I press eject and the process starts.... Is this normal and what does it mean?
 

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