USBLoader GX & Gamecube without SD Card Loading

Discussion in 'Wii - Backup Loaders' started by Jac Falcon, Dec 23, 2014.

  1. Jac Falcon
    OP

    Jac Falcon Newbie

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    Sep 10, 2014
    United States
    After a myriad of headache inducing issues, I got my Wii reading and ripping Wii games and Gamecube games in USBLoader GX 3.0 (with DIOS MIOS v11 installed). However, when I try to run one of the games I've ripped or loaded via the DM converter software, USBLGX says I need to copy it to the SD card. Why? Can I play Gamecube games in USBLGX from my HD without involving the SD card?
     
  2. Badablek

    Badablek GBAtemp Regular

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    Jan 23, 2006
    France
    same old question, same old answer : USBLGX 3.0 is NOT the latest build. Update it ! It was built on may 2012...a lot of things have changed since then

    the lastest build is rev1233/1234 and works like a charm with GC games (As rev1233/1234 was pushed by Cyan, you should be able to update it in the options of USBLGX)



    ps : and you should try Nintendont instead of Dios Mios ;)


    Cyan : it should be useful to remove those really old USBLGX 3.0 packages from googlecode, and let people download the latest build :moogle: (or at least put them in the deprecated downloads ?)
     
    Jac Falcon likes this.
  3. Jac Falcon
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    Jac Falcon Newbie

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    Sep 10, 2014
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    Thanks for answering my question anyways!!! I removed everything, installed r1233, installed Nintendont. Had to figure out that Nintendont apparently has to be on the HD and not just the SD card.... or not. Then I had to figure out how to get the homebrew channel to load from USB, haha. And THEN I had to go and change a bunch of other custom paths. Goodness gracious.

    But it seems to be working finally!

    This is all so fun!!! ;)