Unity Comes To New Nintendo 3DS

Discussion in 'User Submitted News' started by VeryCrushed, Jan 30, 2016.

  1. VeryCrushed
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    VeryCrushed Devious Prorammer

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    Source: http://blogs.unity3d.com/2016/01/29/unity-comes-to-new-nintendo-3ds/

    Im happy about this advancement, particularly because im working on my own games in Unity that id like to eventually see make there way to the 3DS :)
     
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  2. ChaosBoi

    ChaosBoi Ushiromiya Battler

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    I've yet to touch Unity, but how's the learning curve for that engine? My coworker has been giving me ebooks on programming languages (so far he's given me Java and Python), and while I haven't exactly looked at them yet, I was thinking about reading them whenever I have time off from work to do more things.
     
  3. Voxel

    Voxel u wot

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    Unity has been my main game engine for making games for about 2 years now, and it's awesome to see how they are getting more and more support over the years, and this is a great example of their success! It really tempts me to actually partner up with them in the future so I can make the very most out of my game designing career, looking at all the consoles and devices it supports!

    Unfortunately, being 14, I am only limited to PC, Android/iOS and PSM stuff when I want to create a game using Unity. But hopefully in a couple more years time, I should be able to turn that around and get a lot of dev licenses, definitely including a Nintendo dev license for Unity N3DS!
     
  4. VeryCrushed
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    VeryCrushed Devious Prorammer

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    Unity is a great engine, it is considered to have a steeper learning curve especially if coming from just basic programming/gamemaker/etc. However, it rewards very well if you take the time to learn it. Java/C# will be your best bet but you can program in JavaScript/Boo as well in Unity. Its a powerful engine, and if you are interested in game design you should definitely look into it.

    Hopefully in a few years we will be working on NX rather then N3DS ;)
     
  5. TotalInsanity4

    TotalInsanity4 GBAtemp Supreme Overlord

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    How does it compare to blender? Is it possible to model in Unity or do you have to import model and bone structures?
     
  6. VeryCrushed
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    VeryCrushed Devious Prorammer

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    Unity does not come with tools for modeling/art. You have to import models from 3DS Max/Blender/etc. Same goes for art. Kinda the idea of don't reinvent the wheel. There's already good tools out there for modeling, so why create there own :)
     
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  7. Voxel

    Voxel u wot

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    Adding onto what VeryCrushed said, you can acually animate a model within the engine, so it saves time having to alter and re-export animations in a seperate modelling software.
     
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  8. VeryCrushed
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    VeryCrushed Devious Prorammer

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    Lol was gonna add that, but figured I'd just stick to what he asked, but yes. Unity has excellent animation tools built in. Very easy to use and get used to.
     
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  9. Voxel

    Voxel u wot

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    To be honest, I rarely have to touch the animating panel because I rely more on Mixamo to supply all the animations I need. :P
     
  10. TecXero

    TecXero Technovert

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    Huh... It might be easier to scrap my current project and rebuild it in Unity. I might have to check it out.
     
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  11. VeryCrushed
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    VeryCrushed Devious Prorammer

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    I touch it a lot, especially when dealing with UI animations. I hand craft pretty much everything by myself... Except fonts. Yeah, not going to even try. Lol

    Take a look through it first, try creating something small. Then move onto a bigger project. There's a lot to the engine, and it helps to understand a lot of the basics. Unity also has a large amount of Video tutorials on there website outlining the UI and how the workflow goes.
     
    Last edited by VeryCrushed, Jan 31, 2016
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  12. TecXero

    TecXero Technovert

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    I'd rather have a written guide than a video tutorial. Anyway, I'm well aware of what Unity is and it's one of the easier engines to mess with in my experience.
     
  13. chartube12

    chartube12 GBAtemp Psycho!

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    It seems Unity (as well as every dev) has forgotten Nintendo said early on if 3D wasn't used in producing the game, the max res could be doubled to 480p with proper coding. I am surprised zero games have not been 3D-less to take advantage of 480p...Unless Nintendo was wrong about how sharp's screen could work
     
    Last edited by chartube12, Feb 1, 2016
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  14. VeryCrushed
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    VeryCrushed Devious Prorammer

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    Except devs want to use 3D as it was kinda one of the big things about the 3DS. Especially with the facial tracking in the N3DS. It is surprising that NO ONE takes advantage of that and does without the 3D though.
     
  15. Pleng

    Pleng GBAtemp Advanced Maniac

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    I also prefer written guides over video tutorials. I found this one very good when it comes to Unity. Unless you're planning to work in 3D. In which case it's probably no use at all :)
     
  16. TecXero

    TecXero Technovert

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    No worries, it's all sprite based. I don't even intend to touch the 3D gimmick on the 3DS.
     
  17. VeryCrushed
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    VeryCrushed Devious Prorammer

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    He was talking about 3D graphics/models lol not Sterioscopic 3D.

    Also keep in mind it is a bit dated and Unity just got some nice 2D tooling updates. There was a video on Unity's YouTube video showing them all off recently that you may want to check out.
     
  18. TecXero

    TecXero Technovert

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    Yep, I'm just saying I'm keeping this as simple as possible for now.
     
  19. PF2M

    PF2M Ex-Miiverse Hacker

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    oh thank god I don't need to sell my device to play games like these

    Sorry for the moving up of old threads, just had to get that out of my system.
     
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  20. nonprophet

    nonprophet Newbie

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    THIS IS AWESOME.

    I couldn't be more excited.

    Well, ok I *could.*