I've got a touch screen issue calibration doesn't help (tried official which endlessly repeats, GodMode9's, and some Config app I have installed, none fixed the problem). It seems an issue that can't be solved except by replacing it, but taking apart my 3DS is IMO too risky, so I'm asking here in hopes there is another solution.
My problem is best described by drawing a horizontal line (such as in Game Notes). At the edges it's perfectly accurate, but as I get closer to the center, the line keeps getting more and more inaccurate: the screen registers me pressing the stylus more to the left than I actually do. For instance, if I draw the line from left to right, the line draws slower than I move the stylus, but once I'm past the center the line suddenly draws faster than I move the stylus until it's caught up on the other edge (and if right to left, it's of course the opposite: the line starts faster than I actually move, then after the center it goes slower).
Anything I could try that couldd possibly fix this? Doesn't matter if either fixes the middle to make it accurate, or breaks the edges so it's equally inaccurate everywhere (after all, if it's equally inaccurate everywhere, screen calibration can fix that).
My problem is best described by drawing a horizontal line (such as in Game Notes). At the edges it's perfectly accurate, but as I get closer to the center, the line keeps getting more and more inaccurate: the screen registers me pressing the stylus more to the left than I actually do. For instance, if I draw the line from left to right, the line draws slower than I move the stylus, but once I'm past the center the line suddenly draws faster than I move the stylus until it's caught up on the other edge (and if right to left, it's of course the opposite: the line starts faster than I actually move, then after the center it goes slower).
Anything I could try that couldd possibly fix this? Doesn't matter if either fixes the middle to make it accurate, or breaks the edges so it's equally inaccurate everywhere (after all, if it's equally inaccurate everywhere, screen calibration can fix that).