Homebrew Tile Mapping Libnds or PAlib

Dr.Razor

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Hi,
I'm looking for a tuto about tile mapping. I have a 2 dimensionnal array with the number of my tiles. (0,1,..)
but I don't find any information about how to set them as background with Palib or Libnds.
Actually, I'm using the 3Dsprit function in palib to display my array on the screen. ( As I need 192 "objects" on the screen)
Another problem is that I want to use 16x16 tiles, but I guess I'll just have to create a routine to display
4 8x8 tiles.

If someone could give me an example, it would be perfect :D
 

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