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The Video Game History Foundation has uncovered never before seen Sonic 2 beta content
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<blockquote data-quote="Chary" data-source="post: 10313459" data-attributes="member: 315373"><p style="text-align: center">[ATTACH=full]409227[/ATTACH]</p><p></p><p>Out of any video game's development history, Sonic 2's is perhaps one of the most researched and documented of all time. Ranging from meticulously studied beta cartridges, pre-release promotional material, and interviews, fans have spent decades trying to understand every aspect of Sonic 2 for the Sega Genesis. Over the years, bits of new information about Sonic 2's development have trickled out, but a new endeavor has seen a ton of never-before-seen content make its way online for fans to enjoy this past week. </p><p></p><p>The Video Game History Foundation got in touch with two of the former members of Sega Technical Institute, the division of Sega that worked on Sonic 2. Tom Payne and Brenda Cook (née Ross) were both artists who worked on the game, and offered up content to be backed up related to the game's development. Everything provided to The Video Game History Foundation was backed up onto The Internet Archive to be preserved. This includes a demo reel VHS from Cook, which includes a handful of animated frames of a cut desert level, and a screenshot of another cut snow level. Payne's artwork shows art assets that would never make it into the final game, as well as level design chunks and enemies that are only seen or mentioned in beta cartridges for Sonic 2. </p><p></p><p>The full writeup, as well as a YouTube video going into detail about the preservation are available below, with high-quality backups of all of the documents available to view on The Internet Archive. </p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite62" alt=":arrow:" title="arrow :arrow:" loading="lazy" data-shortname=":arrow:" /> <a href="https://gamehistory.org/sonic-2s-lost-stages-revealed/" target="_blank">The Video Game History Foundation Blog</a></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite62" alt=":arrow:" title="arrow :arrow:" loading="lazy" data-shortname=":arrow:" /> <a href="https://archive.org/details/brenda_cook_video_game_art" target="_blank">The Internet Archive</a></p><p></p><p style="text-align: center">[MEDIA=youtube]RfJ4uEcJJtA[/MEDIA]</p></blockquote><p></p>
[QUOTE="Chary, post: 10313459, member: 315373"] [CENTER][ATTACH type="full"]409227[/ATTACH][/CENTER] Out of any video game's development history, Sonic 2's is perhaps one of the most researched and documented of all time. Ranging from meticulously studied beta cartridges, pre-release promotional material, and interviews, fans have spent decades trying to understand every aspect of Sonic 2 for the Sega Genesis. Over the years, bits of new information about Sonic 2's development have trickled out, but a new endeavor has seen a ton of never-before-seen content make its way online for fans to enjoy this past week. The Video Game History Foundation got in touch with two of the former members of Sega Technical Institute, the division of Sega that worked on Sonic 2. Tom Payne and Brenda Cook (née Ross) were both artists who worked on the game, and offered up content to be backed up related to the game's development. Everything provided to The Video Game History Foundation was backed up onto The Internet Archive to be preserved. This includes a demo reel VHS from Cook, which includes a handful of animated frames of a cut desert level, and a screenshot of another cut snow level. Payne's artwork shows art assets that would never make it into the final game, as well as level design chunks and enemies that are only seen or mentioned in beta cartridges for Sonic 2. The full writeup, as well as a YouTube video going into detail about the preservation are available below, with high-quality backups of all of the documents available to view on The Internet Archive. :arrow: [URL='https://gamehistory.org/sonic-2s-lost-stages-revealed/']The Video Game History Foundation Blog[/URL] :arrow: [URL='https://archive.org/details/brenda_cook_video_game_art']The Internet Archive[/URL] [CENTER][MEDIA=youtube]RfJ4uEcJJtA[/MEDIA][/CENTER] [/QUOTE]
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Xdqwerty
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what are you looking at?
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I rather enjoy a life of taking it easy. I haven't reached that life yet though.
The Real Jdbye
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*is birb*
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@Xdqwerty
no i mean i had to go in the shitbox
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@The Real Jdbye
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It's pooplic place.
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guys, today is national coconut cream pie day, you know what
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(this is going to be
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https://www.youtube.com/watch?v=AFvISeKe9zQ
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Maybe
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@BakerMan
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The animators knew what they were doing.
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why is the DK show a musical
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so weird
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, cuz the writers wanted it to
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Still a better musical cartoon than Hazbin Hotel fr
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, i heard hazbin hotel and helluva boss are shit
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, although im not the main demographic and i heard is quite a lot more obscene and nsfw compared to other adult shows
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btw i feel this a good time to remind you guys that sea of thieves was made by rare, who also made DKC1-3 and DK64, alongside banjo kazooie and conker's bad fur day
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