Discussion The switcher 3 mods

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by Loonelywolf, Oct 21, 2019.

  1. Loonelywolf
    OP

    Loonelywolf Advanced Member

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    1
    Jun 22, 2019
    Portugal
    It means you have to wait 7 in day games...as for that you can creat a new folder in content0 with another name for the mode to work...
     
    Deobulakenyo likes this.
  2. Deobulakenyo

    Deobulakenyo GBAtemp Regular

    Member
    4
    Oct 8, 2018
    Philippines
    are you saying that i can create my own custom named folder inside content0 folder and a mod will work? so i can create a folder named "xxxx" put the converted xml files inside and the game will load those mods?



    quickbmsexample02.



    The reason I asked is because looking at the structure of the converted mods i want to use, they filenames are the same: "effects.xml" and they are both inside "abilities_plus" folder which in turn is inside "gameplay" folder which i suppose will have to go inside content0 folder. see example below.

    quickbms examples.

    i was thinking that both mods should be contained in one xml file, but the way i understood your reply is that i just need to create a different folder for one or rename the folder "gameplay" of the other to whatever name i want?
     
  3. jaswin

    jaswin Member

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    2
    Jun 1, 2019
    Indonesia
    how to use this mod?
    i put in folder titles/01003D100E9C6000/ . but nothing happened
     
  4. Edanls

    Edanls Member

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    3
    May 31, 2019
    Vietnam
    Put it inside your <titleid>/romfs/content/content0/gameplay/ then abilities <for new game> and abilities_plus <for new game plus>

    Your folder structure is wrong, you shouldn't put your dlc forder inside romfs. All mod-content-folder must be placed inside /content/content0/ even those dlc.

    22-10-2019 09-25-05.

    Otherwise It won't work.
     
    Last edited by Edanls, Oct 22, 2019
  5. MRDAPC

    MRDAPC Member

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    1
    Aug 6, 2019
    United States
    Content0 folder apply the mod to every save file?

    thanks
     
  6. Deobulakenyo

    Deobulakenyo GBAtemp Regular

    Member
    4
    Oct 8, 2018
    Philippines

    Yes i understand. thos screenshots are not final folder structures. what i am driving at basically is this:

    1. there are two mods, and these mods have exactly thesame filename "effects.xml"
    2. these two mods have exactly the same folder structures and are both inside gameplay-->abilities_plus folders
    3. if merged, the effects.xml files will overwrite each other

    How do i use these two mods now without overwriting?
     
  7. Edanls

    Edanls Member

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    3
    May 31, 2019
    Vietnam
    Then those mods are not compatible unless you combine them. Look inside that 'effects.xml' for different strings and edit it yourself.
     
    Deobulakenyo likes this.
  8. Deobulakenyo

    Deobulakenyo GBAtemp Regular

    Member
    4
    Oct 8, 2018
    Philippines
    Thank you. This is the answer i was waiting for.

    So this means that compiled mods as posted here in this thread and other threads have either combined xml settings or no duplicate named xmls?
     
  9. jaswin

    jaswin Member

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    2
    Jun 1, 2019
    Indonesia
    when I Download , where is effect.xml?
     
  10. Naked_Snake

    Naked_Snake Constant Miscreant

    Member
    8
    Oct 6, 2013
    Australia
    Hyrule Field
    you have to dump xml.bundle from the games romfs and unpack it yourself
     
  11. jaswin

    jaswin Member

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    2
    Jun 1, 2019
    Indonesia
    can you tell me how? I newb about this
     
  12. Deobulakenyo

    Deobulakenyo GBAtemp Regular

    Member
    4
    Oct 8, 2018
    Philippines
    the tool is uploaded (quickbms) in the other witcher 3 thread (general hacking IIRC)
     
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