
Satangel said:LOL, we aren't gonna see you for the next month or so![]()
Do you emulate Shining Soul I and II? And Fire Emblem you emulate via nesDS?
Nice, maybe I'll give it a try one day![]()
Yeah, I know it's kinda weak off me to use RTS, but I'm not that good in Fire Emblem, and that's why I use those technics.
To be honest, the first Fire Emblem that I played was Fire Emblem GBA on VBA. God I loved that, I just could RTS so easily!
Really handy for difficult situations![]()

Maybe if you add Castlevania - Harmony of Dissonance.....That List is great, I have all those games on as well!Satirical said:I meant Shining Soul I and II on GBA and Fire Emblem + Sacred Stones on GBA.![]()
List of My Games - (Tell me if I've missed any out)
*snip
Phew. And that's it...

Toni Plutonij said:Maybe if you add Castlevania - Harmony of Dissonance.....That List is great, I have all those games on as well!


Satangel said:Haha, we're in General Consoles Discussions now![]()
Nice list Satirical, there are some real gems in there.

Goshogun1 said:I think Fire Emblem is one of my favorite games ever. I own every one of them (minus gaiden for the famicom), but the only one I have beaten is the remake of 1&2 for the Super Famicom using the new fan-translation.
One thing that attracts me to it is the connection you get with your characters. If the characters deaths weren't permanent, and they revived after each fight, I don't think it would be the same. Sometimes I will reset battles if someone really useful dies, but usually I will just leave them dead just because it makes things more realistic. This realistic death system also makes me use my head by having to really think hard about my next move. As opposed to most SRPGs where you can just send in fodder, knowing they will come back in the next fight. Every character has a purpose in these wars, right down to the lowly barbarian.
Another thing thats great is the overall character design, and the little villages you can visit to actually learn things that can save your life. That, and the great amount of secrets that exist on many of the maps. I love how it often goes beyond, "Destroy all enemies and win".
Anyway, Fire Emblem is an awesome series that I am glad is still being made by Nintendo.
Satirical said:Goshogun1 said:Anyway, Fire Emblem is an awesome series that I am glad is still being made by Nintendo.
Couldn't have said it better myself.![]()
A FE Anime would be good to explain the series and hopefully expand it's capabilities outside Japan...
It's not too 'Well-Known' is it?
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Goshogun1 said:Satirical said:Goshogun1 said:Anyway, Fire Emblem is an awesome series that I am glad is still being made by Nintendo.
Couldn't have said it better myself.![]()
A FE Anime would be good to explain the series and hopefully expand it's capabilities outside Japan...
It's not too 'Well-Known' is it?
![]()
FE has laid dormant in popularity for years until the US GBA release of FE VII. I think it has become rather well known nowadays. Especially considering the praise the recent releases have received. It took time though, and 4 of them have yet to see a release here.
There actually is an old FE anime out there based on the first game. I think its only a 2 part OVA though. Here's a youtube link of the first ep. Crap video quality tho...
http://www.youtube.com/watch?v=YalB0uEPqVk


Satangel said:I'm at chapter 12 now, and god I'm in love with this game!
Everything is going great, got Lena already to a level 20 Healer and promoted her to Bishop. All the rest is gaining levels fast too.
In chapter 11 there's an arena too, and I completed that level in about 120 turns, so you can guess how long I've used the arena then![]()
Fire Emblem's permadeaths are only frustrating if you die. And that's the great thing of it: the fear of losing a companion will make you strategize more, giving you a constant feeling of being on the edge. If permadeath wasn't there, it would turn the game into a complete exercise of bore.cupajoe said:I don't think it elevates it to great game status, I think it can make it more frustrating...Louisiana said:The thing that elevates them to great game status is permanent death.

Louisiana said:Yes, the problem with Shadow Dragon is that it's not in 2D. 2D is lovely and beautiful. All the 2D Fire Emblems are absolutely gorgeous. Path of Radiance and Radiant Dawn are disappointments because they used 3D instead of 2D. With the Gamecube and Wii they could have done high-res, hand-drawn stuff like in Odin Sphere, but they took the easy way out and did 3D.
I don't like 3D graphics. The only 3D graphics I like are in killer7, Jet Set Radio, Katamari Damacy and Ico. I like plenty of 3D games, but the best of them are hideous (minus the four above) compared to the best 2D stuff.
I agree to a certain extent. I'm convinced that the pinnacle of 2D graphics - such as Final Fantasy VI on SNES (just as an example; of course this applies for Dragon Quest, Fire Emblem and even Super Mario games too) - are far superior to the beginnings of 3D graphics, such as Final Fantasy VII on Playstation.
Good 2D graphics have stood the test of time and still look beautiful today, whereas old 3D looks ugly and dated today.
However, like you pointed out, there are plenty of great looking 3D games out there, and it's mostly those that are in cell shading. I'd add No More Heroes, Dragon Quest VIII, Rogue Galaxy, and plenty of Nippon Ichi games to your list. I like games that look like anime or animated shows; smooth animation and fluid character movement makes graphics timeless in my opinion.
I'm glad that they added some cell shading to Fire Emblem Radiant Dawn even though the traditional 3D visuals are still pretty bland.
Fire Emblem's permadeaths are only frustrating if you die. And that's the great thing of it: the fear of losing a companion will make you strategize more, giving you a constant feeling of being on the edge. If permadeath wasn't there, it would turn the game into a complete exercise of bore.Satangel said:I'm quite a big fan of the Fire Emblem series, but I really suck at them![]()
I've played the 2 GBA versions a lot, and I still play them sometimes.
I tried the Wii version, but I didn't really like it. Fire Emblem doesn't belong on a console, it belongs on the handhelds.
That's why I really love Fire Emblem DS.
The graphics are nice IMHO, and there are some interesting things added to the gameplay, which makes the game easier overall, so more people get interested in them.
And I'm loving this game even more because of my CycloDS, because it can Real Time Save![]()
I'm telling you, the Arena abuse can get endless this way.
How is the original GBA game? I really want to try it but unfortunately I haven't had the chance yet.
I own and have finished:
Fire Emblem: Path of Radiance
Fire Emblem: The Sacred Stones
Fire Emblem: Shadow Dragon
I'm currently playing Radiant Dawn on Wii and I'm on Part 4 Endgame-3 Rebirth, where you have to fight the king of the Goldoans, Deghinsea. It's really hard! Much harder than the Black Knight fight. Question for you guys who've finished the game: Do you remember how you beat him? Did you first clear the stage of enemies and then take your time on him (I've read that reinforcements stop coming in after Turn 14) or did you just charge him to start with? I'm concentrating my attacks with the four most powerful characters in my game: Tibarn, Caneighis, Ike, Shinon, Haar and Renning.
I've also played the Jap versions of Fire Emblem V: Thracia 776 and Fire Emblem VI: Sealed Swords, but I didn't finish them.
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Have any of you played the English emulator versions? Are the translations good?
cupajoe said:I don't think permanent death elevates it to great game status, I think it can make it more frustrating...
It's definitely frustrating, but that's what I like about it! It's much more challenging and despite being irritating, it makes the game incredibly addictive at the same time. Sort of like Super Monkey Ball.
Edit ->
QUOTE(Rod @ Feb 1 2009, 04:06 AM)



