This is my initial release of Texture Nexus app version 1.0.0,
My idea for this app not to release every now and then a tool or utility, but instead, I decided to group them together, some of which you already knew them (Image cleaner and Alpha channel remover), but, you'll find them here updated. Let's get started!
1. Texture Cleaner (Formerly Image cleaner)

2. Alpha Channel Toolkit


2. Texture Alpha Scaler



Probably you saw the last tab, Texture Converter, this one is not done yet, and when you download the app you won't see it. I will update it when I can, if I have the will and time.
Remember always backup your files before trying anything
Download: Mediafire
My idea for this app not to release every now and then a tool or utility, but instead, I decided to group them together, some of which you already knew them (Image cleaner and Alpha channel remover), but, you'll find them here updated. Let's get started!
1. Texture Cleaner (Formerly Image cleaner)

- Now you can save directly to the current loaded save file.
- Added Recent Saves, Rest Settings and Save As to the File menu.
- Now the colors changed, when the status shows Idle becomes Red, and when Monitoring becomes Green.
- Now when you load a save file, it shows it's name in Current Save label.
- Theme Menu Added (Dark mode or System default mode)
2. Alpha Channel Toolkit

- In Split Alpha tab, you can split the RGBA image into RGB and ALPHA images and save them. This will create subfolders named "RGB" and "ALPHA" in the selected output folder.
- If you also enable Create Mask, this will create Mask and saves the Mask in subfolder named "MASK" alongside "RGB" and "Alpha" subfolders
- In Merge Alpha tab, you can merge back the RGB and ALPHA images to RGBA image. if the the RGB image is bigger in size than the Alpha Image in dimensions, here you select the Resampling Method for resizing the Alpha. if RGB and ALPHA images are with same size, than the Resampling Method will not be used and ignored.

- I like to stay organized when editing textures or images in general.
This will rename you're images in sequence and after editing, you can return them back to their original name (using mapping method). - In Prepare Batch tab, select your images and the output folder, this will rename all the images you selected in sequence starting from 00000.png, 00001.png and so on, and the mapping file CSV will be created in the output folder.
- In Rename Back tab, here you return your edited images to there original name, you need to select the mapping file earlier (don't lose the mapping file backup this file).
- For example: you have images and one of them is named: 2e650932180daf88-f9b3fb24c1a30806-00002653.png
When you rename images, this one will be named: 00042.png
Done your edit and you named it and saved it as: 00042_Brick_HD01.png
When you rename back with mapping file: the edited 00042_Brick_HD01.png now revert back to => the original 2e650932180daf88-f9b3fb24c1a30806-00002653.png - As you have noted, the sequence number is important, also the most important the mapping file and needs to be in your edited image name, to be able to return back to the original.
2. Texture Alpha Scaler

- Many of you a familiar with this tool, this one scale the images to maximum alpha value 255 to be fully visible.
- When you scale the images it saves text file to maintains an index file (__scaled_images__.txt) to track scaled images.
- when you unscale the images it will revert back the alpha channels to their original value semi-visible or transparent.
- This one made by PCSX2 development team. Many thanks to the team and for their hard work and for this script, the credit goes to them, however, I only made the GUI version you see here, and made it optionally look in subfolder or not when you scale or unscale the images.

- This one if you need visually see and inspect your textures.
- You can extract from RGBA image the Alpha or RGB or both basically the same as in Alpha channel toolkit, but this one focused on single image.
- The Alpha slider will show you how the alpha channel effect the the image, if you need the the alpha channel on specific value enable "Used Modified Image for Extraction" and Adjust the alpha slider for your need, by default the alpha extraction based on the original value of the image.

- This one to organize you textures.
- You have three options to organize (Size, Hash and Visual Similarity).
- The size (Dimensions) is self explanatory.
- The Hash, if you know the duplicate hash, you can use it.
- The visual Similarity, I don't want to get technical, the default threshold is very good, you can adjust it if you need to.
Probably you saw the last tab, Texture Converter, this one is not done yet, and when you download the app you won't see it. I will update it when I can, if I have the will and time.
Remember always backup your files before trying anything
Download: Mediafire
Last edited by TEODOR_MAX,












