Homebrew RELEASE systemshock - Shockolate

  • Thread starter Thread starter capsterx
  • Start date Start date
  • Views Views 17,144
  • Replies Replies 69
  • Likes Likes 10
That works. This might take me some time to track down as it's inside a handler but I'm not sure where. In the meantime, dont abort email playback and let it play all the way though :)

Ok I think I found it. Had to debug it on my mac. Also, wish I had a fluidsynth port for the switch, sounds much better!
 

Attachments

Fixes the crashes with the audio log playing. This uses the original mouse mapping code, however I discovered the optimization flag was not set. So hopefully that will help.
Nice!

Another bug was found — after playing any voice message, SFX aren't working. At all..
 
Last edited by mathew77,
hello, thanks for this port.
this is a game that I have always had in my heart.
With the v0.8.2-r5 version can I play at decent fps and finish the game?
Thanks
 
hello, thanks for this port.
this is a game that I have always had in my heart.
With the v0.8.2-r5 version can I play at decent fps and finish the game?
Thanks
You can probably beat the whole game.

I never got far myself as the right stick to turn the camera has a juttery jumping problem.

Though I may come back to it and see if I can find a way to comfortably play.
 
it cashes on start and the systemshock icon as a ! inside
maybe nro has to be recompiled?
ps. I am using steam version that has different directory position, so I had to move some directories to have the same structure described on post n.1
 
Last edited by xitpu,
I keep getting crashes, sometimes it works, sometimes it dont. Mostly does not. Can we get this updated for latest Atmosphere? And how can I make it work better if only folder I have same is data? No res?
 

Site & Scene News

Popular threads in this forum