GCN SWISS Update v0.4 r806

Alexander1970

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Changelog and Notes:

For this release, @cristofercruz has kindly contributed a new interface theme. We hope you'll like it.

A new fastboot apploader has been introduced. Users with an optical drive emulator can now enjoy near-instant access to Swiss. You can use the boot through IPL feature to bring back the boot animation when loading games.
Patching certain late EA titles with non-stripped ELF binaries has been fixed.
The music in Baten Kaitos: Eternal Wings and the Lost Ocean has been fixed for devices using full DI emulation.
To commemorate these changes, we've bumped the version number to 0.5.

@cristofercruz committed:

  • Correct highlight button image dimensions to 4x4, raise menu bar slightly, adjust spacing between menu bar and file browser.
  • Updated file type image templates.
  • Updated interface images for backdrop, file type and menu buttons. Minor tweaks to text positions.
  • Remove redundant condition.
  • Split cli and dcp reading to allow loading arguments from both.
@emukidid committed:

  • Bump version to 0.5
  • Update BNR credits
  • Add patreon supporters list to credits
@Extrems committed:

  • Patch DVDGetTransferredSize.
  • Only read portion of ELFs we care about.
  • Don't use compressed DOL for ISOs.
  • Update apploader build date.
  • Force IPL menu on exit.
  • Use new fastboot apploader.

Download:

https://github.com/emukidid/swiss-gc/releases
 
The carousel view is really nice, however I noticed a problem with displaying the name of a Japanese game that otherwise displays fine in standard view..

DogL3WY.jpg
JY7dSST.jpg
 
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Wow, love how Swiss now boots instantly after power on with the GCLoader!

Also cool that this feature works automatically without requiring a firmware update for the ODE.
 
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The carousel view is really nice, however I noticed a problem with displaying the name of a Japanese game that otherwise displays fine in standard view..

DogL3WY.jpg
JY7dSST.jpg
list view shows the file names, carousel shows the banner info. japanese games use a different text encoding.
 
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