Last edited by Gold-storm,
Post automatically merged:
이거 정말 믿을 수 없을 만큼 멋진데, 이게 게임 내 모델인가요?
Yes, it applies to actual games.
I uploaded an application video.
This looks so good, can't wait to see more progress. Is it possible to share the prompt you used with Nano Banana Pro? I want to try it with other game I'm doing too 
For Nano Banana, I recommend setting the image size to 2k.
A 2048×2048 size will do.
For a 2048×1024 size, you can simply paste two images together.
The default prompt is usually to use a photorealistic rendering, but since there's some randomness, it's best to use the image that best suits the original situation.
The image I'm using is specific to robot parts.
"Converts robot parts into photorealistic 3D renderings while preserving their original shape, color, brightness, and shading.
The resulting image dramatically highlights the crisp, clean surfaces of heavy metal parts.
The metal surfaces are given a slightly oily finish.
The background remains the same."
You can use this as a base and add or subtract as needed.
SD 건담에서 질문하신 내용으로 간단히 테스트해 봤는데 결과가 정말 인상적이었어요. 공유해 주셔서 정말 감사합니다! 제가 가장 좋아하는 SRW 게임 중 하나라서 SRW Z HD 텍스처도 기대하고 있어요.:디
View attachment 543928
It turned out beautifully.
The Nano Banana Pro is very useful for texturing because its shape matches perfectly.
Erasing the oil line or replacing the heavy metal with metal will result in a smooth, glossy finish.
The Nano Banana Pro is very useful for texturing because its shape matches perfectly.
Erasing the oil line or replacing the heavy metal with metal will result in a smooth, glossy finish.
Similar threads
- Replies
- 0
- Views
- 804
- Replies
- 3
- Views
- 2K
- Replies
- 8
- Views
- 3K
- Replies
- 2
- Views
- 2K
















