Super Guide in Mario and...Zelda?!

  • Thread starter Thread starter tempBOT
  • Start date Start date
  • Views Views 2,460
  • Replies Replies 18

tempBOT

The GBAtemp Robot
Editorial Team
Joined
Nov 21, 2007
Messages
36
Reaction score
620
Trophies
2
XP
5,314
Super Guide in Mario and...Zelda?!
A new Miyamoto interview was posted up at IGN and although it is mainly about the upcoming Super Mario Bros. game, it does mention a tiny bit about The Legend of Zelda.

Do you think the Super Guide is a form of cheating, and do you think it can be applied to any game?

Obviously people will buy a game and if they can play through to the end they’ll do that. Some will buy a strategy guide, some will go online for hints, and all we’ve done is incorporate it in some way inside the game itself. We were able to create it for this game because we set out to make it specifically for New Super Mario Bros. Wii, and I think it depends on the priorities for other titles whether it may or may not make it in those games. We can’t really promise that it’ll be in every game from now forward, but at the same time there are some types of gameplay that are suited to a system like this. We’ll evaluate the titles on a case-by-case basis. Let’s use Zelda as an example, introducing it opens up a Pandora’s Box: do we solve the puzzles, do we show how to solve it in order to make them understand it, do we show the whole solution? It can be a difficult system, but we do see some value in it.

Is it possible that this “Super Guide” will be present in the upcoming Zelda title? Miyamoto sure does seem to hint towards that.


Source

Contributed by avengedZC
 
Wouldn't mind that at all, I'm stuck a lot of times in Zelda
blush.gif
 
Satangel said:
Wouldn't mind that at all, I'm stuck a lot of times in Zelda
blush.gif

Same (except for the part about being stuck in Zelda), it really isn't that bad of an idea.

I remember somebody saying recently that video games are the only form of media to deny you content unless you actually beat challenges, when reading a book it will never turn around and say "Are you sure you've understood those last few pages? I don't think you have. Re-read them before I let you move on to the next page". Surely if you pay money for something, it shouldn't be allowed to deny you content, at least this system will allow people who have problems progressing by themselves to see the rest of the game.
 
I know it's not a bad idea, I know it's a good thing, but I'll be simply too tempted to use it
laugh.gif
I'll never actually play a game again, I'll just hit the Demo option and watch the cutscenes
laugh.gif
 
Veho said:
I know it's not a bad idea, I know it's a good thing, but I'll be simply too tempted to use it
laugh.gif
I'll never actually play a game again, I'll just hit the Demo option and watch the cutscenes
laugh.gif

It will be hard on me too, but just remember that the satisfaction you get from a solved puzzle is much bigger when you've found it yourself.
 
I had my doubts about the idea at first (it wouldn't ruin my game, but others would hate it) but in my opinion it's really well incorporated in New Super Mario Bros. Wii. You can't just let the CPU play the whole game, you can use the feature when you're really stuck (you are when you have lost 8 lives).

If it gets incorporated in such a way in Zelda I'd love it. I'm a fairly new Zelda player (I only really liked Twilight Princess so far) and I have had troubles with a few parts in the game. I'd rather use something ingame to help me than a guide.
 
Guys, Super Guide does NOT play the game for you.
For example in NSMB. Wii, if you died 8 times in a row and start the level, a green block will appear on the screen. If you hit it, Luigi will take over the controls (you can see Luigi playing on the screen). If you press any button on the controller, Luigi will go away and you will be back to the beginning of the game.

So, again, Super Guide does not play the game for you. It shows you HOW to play the game.
 
B-Blue said:
Guys, Super Guide does NOT play the game for you.
For example in NSMB. Wii, if you died 8 times in a row and start the level, a green block will appear on the screen. If you hit it, Luigi will take over the controls (you can see Luigi playing on the screen). If you press any button on the controller, Luigi will go away and you will be back to the beginning of the game.

So, again, Super Guide does not play the game for you. It shows you HOW to play the game.
Jostiq does not agree: "Nintendo of Europe updated its site, saying that while watching the demonstration go down in real time, the player can choose to intervene whenever they wish and take control themselves."
http://www.joystiq.com/2009/10/02/nintendo...r-mario-bros-w/
 
Maikel Steneker said:
B-Blue said:
Guys, Super Guide does NOT play the game for you.
For example in NSMB. Wii, if you died 8 times in a row and start the level, a green block will appear on the screen. If you hit it, Luigi will take over the controls (you can see Luigi playing on the screen). If you press any button on the controller, Luigi will go away and you will be back to the beginning of the game.

So, again, Super Guide does not play the game for you. It shows you HOW to play the game.
Jostiq does not agree: "Nintendo of Europe updated its site, saying that while watching the demonstration go down in real time, the player can choose to intervene whenever they wish and take control themselves."
http://www.joystiq.com/2009/10/02/nintendo...r-mario-bros-w/

oh, I must have misunderstood then.
unsure.gif
 
That's it, I'm digging out the lead pipe and going to Japan. See you all in 25 years.

The so called "father of video gaming" is apparently also the bringer of the end of good video game. Miyamoto has become such a pompous ass from all the success of the Wii and DS that he doesn't care about gaming anymore, but just cash. I feel sad for the poor saps who have to do his horrendous wishes whilst making a game.

And leave Zelda out of this. There's a difference between skipped one of hundreds of worlds in Mario and skipping an entire dungeon in Zelda. This is stupid. If gaming becomes this dumbed down you can consider every single Nintendo franchise to be shovelware in the next ten years.
 
Does it really matter? People who are shit at games cheat anyway so what difference does it make?

You lot are just a bunch of drama queens, would you rather Nintendo makes these games easier to cater for these bad game players or would you rather they make the games challenging and have this system THAT YOU CAN EASILY IGNORE?

If people want to use this system its their loss, it doesn't take away your own enjoyment to the game.
 
and for people who dont need this dont use it simple as that i think this is a great idea becasue i dont wanna go buy a guide for this next zelda game.

ive been stuc in zelda for maye 1 or 2 years lol
 
Guild McCommunist said:
That's it, I'm digging out the lead pipe and going to Japan. See you all in 25 years.

The so called "father of video gaming" is apparently also the bringer of the end of good video game. Miyamoto has become such a pompous ass from all the success of the Wii and DS that he doesn't care about gaming anymore, but just cash. I feel sad for the poor saps who have to do his horrendous wishes whilst making a game.

And leave Zelda out of this. There's a difference between skipped one of hundreds of worlds in Mario and skipping an entire dungeon in Zelda. This is stupid. If gaming becomes this dumbed down you can consider every single Nintendo franchise to be shovelware in the next ten years.


Miyamoto said that Super Guide will give the designers a chance to make the games harder.
And because Super Guide is NSMB. Wii, the game is "devilishly difficult"
evil.gif


QUOTE said:
Any hesitation about revealing the mode ended this morning when, in a hotel demo suite in New York, Kotaku was shown how the Super Guide works. Nintendo is using this new help option to offer an unprecedented amount of in-game assistance, but it will only be available to players using the game's single-player mode who have failed at a level eight times. Nintendo's intent is to offer Super Guide as a helper for its less skilled customers and to allow its designers to make some of the game's levels devilishly difficult.

Besides, you can't just activate the mode that easily:
QUOTE said:
to activate the Super Guide option this morning, a Nintendo representative had to sacrifice her Mario character five times, then use a Continue option to replenish her lives before losing the rest needed to enable the help. Once she did that, a floating green box appeared at the start of the level she had repeatedly failed at. Hitting it with Mario — the only available playable character in single-player — will restart the level in Super Guide mode. Mario is replaced with a computer-controlled Luigi, who then proceeds through the level on his own.

And it can only be activated from the beginning of the level:

QUOTEWord from Nintendo is that players will not be able to revert to Super Guide in the middle of a level, once they've taken control of Luigi for themselves. The Super Guide can only be turned on at the beginning of a level.

http://kotaku.com/5374432/kind-code-demo-s...s-on-auto+pilot

QUOTE(Thordrian @ Oct 18 2009, 06:16 PM)
EASILY IGNORE?

oh yeah that too
gbasp.gif
 
Still hate SuperGuide.......I don't consider gaming, "gaming" when there is a "system" to help you. It may help us get harder games but still....................................
unsure.gif
 

Site & Scene News

Popular threads in this forum