Super Guide in Mario and...Zelda?!
A new Miyamoto interview was posted up at IGN and although it is mainly about the upcoming Super Mario Bros. game, it does mention a tiny bit about The Legend of Zelda.
Do you think the Super Guide is a form of cheating, and do you think it can be applied to any game?
Obviously people will buy a game and if they can play through to the end they’ll do that. Some will buy a strategy guide, some will go online for hints, and all we’ve done is incorporate it in some way inside the game itself. We were able to create it for this game because we set out to make it specifically for New Super Mario Bros. Wii, and I think it depends on the priorities for other titles whether it may or may not make it in those games. We can’t really promise that it’ll be in every game from now forward, but at the same time there are some types of gameplay that are suited to a system like this. We’ll evaluate the titles on a case-by-case basis. Let’s use Zelda as an example, introducing it opens up a Pandora’s Box: do we solve the puzzles, do we show how to solve it in order to make them understand it, do we show the whole solution? It can be a difficult system, but we do see some value in it.
Is it possible that this “Super Guide” will be present in the upcoming Zelda title? Miyamoto sure does seem to hint towards that.
Source
A new Miyamoto interview was posted up at IGN and although it is mainly about the upcoming Super Mario Bros. game, it does mention a tiny bit about The Legend of Zelda.
Do you think the Super Guide is a form of cheating, and do you think it can be applied to any game?
Obviously people will buy a game and if they can play through to the end they’ll do that. Some will buy a strategy guide, some will go online for hints, and all we’ve done is incorporate it in some way inside the game itself. We were able to create it for this game because we set out to make it specifically for New Super Mario Bros. Wii, and I think it depends on the priorities for other titles whether it may or may not make it in those games. We can’t really promise that it’ll be in every game from now forward, but at the same time there are some types of gameplay that are suited to a system like this. We’ll evaluate the titles on a case-by-case basis. Let’s use Zelda as an example, introducing it opens up a Pandora’s Box: do we solve the puzzles, do we show how to solve it in order to make them understand it, do we show the whole solution? It can be a difficult system, but we do see some value in it.
Is it possible that this “Super Guide” will be present in the upcoming Zelda title? Miyamoto sure does seem to hint towards that.
Source
Contributed by avengedZC