Hacking Super Gameboy VC injection possible?

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nagnose

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For those of you that are more astute than I when it comes to injecting roms into Virtual Console .wads, is it possible to inject a Super gameboy rom with a gamboy rom into a SNES VC wad?

(i.e. pokemon blue rom>super gameboy rom> F-zero .wad, in order to play pokemon blue)
 
Seems fairly possible, but how would one inject a rom into a super gameboy rom?
wacko.gif


EDIT: It would be a rom within a rom within a WAD. "Dun Dun Dunnnnn"

And the procedure to do this could be called the inception method, or have a program automatically do it and call it Inception Injection.
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there is no way someone can get a Super Gameboy ROM to read a GB ROM without an emulator that will make the correct links in the chain of code.

I know nothing of programation, but it defy even the basics of logic command handling.

If I'm not mistaken it'd go this way on a regular snes:
Snes checks cartridge, boot selected code, said code (Super Gameboy) checks what to load from the inserted cartridge and then boot the game(GB game)

SNES->Super GB->Gameboy

but to read other code without physical connection, you'd need an emulator to step in and act as if it was indeed connected.

EMU->ROM->ROM

lets compare it with peanutt butter toasts

Knife->peanutt butter->toast

How would you spread the peanut butter on the toast with your knife if they were all turned to liquid?

it's a silly comparison but it's only to show that the original cartridges and ROMs are completely different.

I confused even myself.
 
It's not possible, Super Game Boy included complete Game Boy hardware and Super Nes was only used as pass-through for handling controllers and displaying graphics outputs by Super Game Boy.

Super Game Boy ROM is probably just a BIOS, you still need Game Boy hardware emulation which does not exist on VC
 
0C did some nice gameboy injects and this means with the wad one can make custom injects on their own, but unfortunately the injectable part of the wads is protected by 0C...
 
and they edited the internal gba emulator for each game, so that is some part of coding i don't understand
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but i found the issue with my injects though... i'll re-release them on another forum as last time it got deleted cause of the content.
 
FGOD said:
and they edited the internal gba emulator for each game, so that is some part of coding i don't understand
tongue.gif
but i found the issue with my injects though... i'll re-release them on another forum as last time it got deleted cause of the content.

Nice, which forum would that be ? Drop me a pm mate
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