ROM Hack SSB3DS Wolf [Help needed]

  • Thread starter Thread starter Monkeyp7
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Do u think wolf can even be added at this point in the hacking scene?

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Monkeyp7

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Hey guys im trying to import wolf for super smash and so far its going well. I just have a problem with the textures which is why i think the game wont start (the game doesn't crash it just wont load the level)

Here are some files of the wolf im making

Update- I have added a .blender file with wolf with some really ugly bones if any1 wants 2 they can try to fix it then export it as a .smd then put it in ohana rebirth
RhqaxBM.png
 

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Last edited by Monkeyp7,
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Your model doesn't have any bones in it unless it's located in another file but without bones it wont work
How can i tell if it doesnt have bones?
sorry im a newb

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Holy shit that looks AMAZING

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Please do Pichu next
If im able to get it to work i will
 
Well when I exported it in Ohana3DS as a .smd and imported it there were no Bones. Bones are the reason there are no custom characters yet (That I'm aware of)
So when i click on that skeletal animations button there should be something their? if so cant i export that animation from captain falcon and just import it into him?
 
So when i click on that skeletal animations button there should be something their? if so cant i export that animation from captain falcon and just import it into him?
Well first, you need all the animations from the origional charater. THen you will need to import the same bones.
 
nvm

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Well, when you export a model as .SMD it will export the bones with it. The bones is the same as the model file.
Alright mastah how do i export the bones from blender (captain falcon model)
 
Last edited by Monkeyp7,
Is this gonna be a separate or a alternative costume to fox?
Well its gonna have its own model but yes
-edit- lel i didnt answer the question -its going to be a alternative costume with its own model which is possible
 
Last edited by Monkeyp7,
I think i finally got a skeleton into the wolf model gonna try it out now

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Well, when you export a model as .SMD it will export the bones with it. The bones is the same as the model file.
Hey do .obj files remove bones?
 
I think i finally got a skeleton into the wolf model gonna try it out now

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Hey do .obj files remove bones?
Don't know, I also don't know if you can import bones either but it's worth ago but when exporting yes it does
 
I think i finally got a skeleton into the wolf model gonna try it out now

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Hey do .obj files remove bones?
OBJ files has no bones, and the MBN model import heavily relies on SMD import due to bones and rigging.
 

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