What is SpriteTools? In short, SpriteTools is a C header that works on top of sf2d to add some powerful tools for rendering sprites on screen. As of 2.2, it adds: Easier/more readable input detection Spritesheets loaded from C files (sf2d) and image files (sfil) Animations made from spritesheets Entities that can be given animations and other properties Cameras that can be used to modify how entities are rendered in various ways A basic debugger that allows developers to view inputs, memory usage, and the values of up to 64 variables Text color things Time tracking so you can get how long it's been since your program started A nice splash screen to show your support for the project What's to come: Rooms (levels) that store cameras and entities so you can store them together for easier switching Collision between entities and background objects Audio for sound effects and music Save files for games (really just adding higher level options for file management) Particle effects Wii U exporting support Where can I get it? Here's a link to the Github page. Here's a link to the releases page. Here's a link to the tutorial I wrote. It's geared at beginners, so you should be good to go even if you haven't programmed much or at all in the past. NOTE: The tutorial only gets updated for official releases, not Pre-releases (such as Betas). If you want to read all of the release notes for the pre-releases, go ahead and use them. If you just want to download and use the tutorial, stick to the official releases. How can I stay up-to-date? Here's the official Twitter account. Here's the Trello Board with the future plans.