Spongebob's Boating Bash (NTSC) on WiiFlow

Discussion in 'Wii - Backup Loaders' started by deesto, Feb 18, 2015.

  1. deesto
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    deesto Member

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    Aug 17, 2009
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    I have multiple copies of Spongebob's Boating Bash (NTSC, SBVE78), both in ISO and WBFS format, checksums check out in WiiBackupManager, yet when loading the game from WiiFlow, all copies freeze during loading at the game title screen, right after the Wii control screen is shown.

    Is there a known problem with the game, or a fix somewhere? I can't find anything about it ... just a single post on another forum about the same problem, no answer there.
     
  2. deesto
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    deesto Member

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    Lots of view so far, but no replies. Does someone have a version of this that works?
     
  3. fledge68

    fledge68 GBAtemp Advanced Fan

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    Jan 30, 2012
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    i know this thread is really old but today i found how to make this game work so i thought i'd reply for anyone else out there who might be having the same problem.

    i installed the game using usbloader gx and tried many different cios but it would still freeze on boot or when starting a race on the loading screen.
    turns out usbloader gx didn't install it correctly, even though the size in bytes was right. and no blame on usbloader gx, it's a great usbloader.

    today i ripped it with cleanrip onto my usb hdd fat32 drive. it gave me part0 and part1. part0 was 4gb the max for fat32. i went to my pc and combined them on my pc ntfs drive and installed it with wii backup manager.

    it still didn't work at first so i tried other d2x cios and it worked!

    i have d2x v10 beta 52 base 56 in slot 249 and base 57 in slot 250. neither of those worked.

    these cios work for me.
    IOS245[37] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, NAND Access, USB 2.0
    IOS246[38] (rev 21010, Info: d2x-v10beta53-alt): Trucha Bug, ES Identify, NAND Access
    IOS247[38] (rev 65535, Info: d2x-v8final): Trucha Bug, ES Identify, NAND Access
    IOS248[53] (rev 21009, Info: d2x-v9beta(r49)): Trucha Bug, NAND Access, USB 2.0

    my logical guess is because these are all base 53 or lower. and it was stated in another thread that base 53 is the one to use. that or this game doesn't like v10 beta 52