It still matters. Just make sure you edit your level and gear at the Plaza and not the lobby.So last time I checked this topic was when all the hacks were separated and... Certainly things have changed a lot recently!
Why now there are no "possible ban indicators" on each hack? I can edit my level and gear while being online and it doesn't matter?
But how?no, you can only edit the subs for a piece of gear. the main ability is hardcoded. it CAN be edited though. Just... not with SplatHax.
It still matters. Just make sure you edit your level and gear at the Plaza and not the lobby.
Every hack has a ban indicator except for the safe octoling hack. The other hacks you have to use offline.Just that? Well, then I guess it will be easy. Thank you´!
I'm not sure. Try looking for yourself and see. I remember Asutoro editing it once.But how?
Lol.I'm not sure. Try looking for yourself and see. I remember Asutoro editing it once.
Can nobody help me with this?OK, so for reasons that are not amazingly clear to me, GUIs like AIO and SplatHax fail to connect to my Wii U, but straight .py files do work. I'd like to be able to customize my gear so I've tried to edit an old .py file for that purpose, but since it doesn't include the CoroCoro items it fails (inventory screen says NEW but the actual items are all messed up, trying to exit the inventory crashes the Wii U). Does anybody have an updated .py gear file that contains the CoroCoro items?
Recently, most of the bans have been from misuse of Colorizer itself. No Colorizer is considerably "safe" anymore.If you guys want colorizer for online instand of offline. here it is! https://cdn.discordapp.com/attachme...8759480983553/Colorizer_Online_Prerelease.exe
Does WeaponSet.byaml not control it? I'd have thought so.But how?
{
"Addition": 0,
"CL": 1,
"CM": 0,
"CS": 0,
"CatalogueOrder": 400,
"Id": 1041,
"Lock": "None",
"Main": "Shot_Normal_01",
"Name": "Shot_Normal01",
"Param0": "Range",
"Param1": "Power",
"Param2": "Blaze",
"ParamValue0": 50,
"ParamValue1": 45,
"ParamValue2": 55,
"Price": 2000,
"Rank": 4,
"Special": "SuperShot",
"SpecialDownRate": 25,
"Sub": "Bomb_Hold"
},
Ugh, Idk.Does WeaponSet.byaml not control it? I'd have thought so.
Code:{ "Addition": 0, "CL": 1, "CM": 0, "CS": 0, "CatalogueOrder": 400, "Id": 1041, "Lock": "None", "Main": "Shot_Normal_01", "Name": "Shot_Normal01", "Param0": "Range", "Param1": "Power", "Param2": "Blaze", "ParamValue0": 50, "ParamValue1": 45, "ParamValue2": 55, "Price": 2000, "Rank": 4, "Special": "SuperShot", "SpecialDownRate": 25, "Sub": "Bomb_Hold" },