Sony Considering 3DS-Like 3D Slider For PS3

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The neatest idea inside the Nintendo 3DS isn’t just its 3D screen. Rather, the neatest idea is that you can tweak the 3D depth of this screen with a real-time slider. Now, Sony might borrow the idea for PS3 games.

A Sony games producer behind an upcoming Sly Cooper collection suggested that a slider could make an appearance, the function mapped to an analogue stick.

QUOTE said:
It’s an interesting idea. I wonder, beyond the ohh-ahh nature of shifting depth in real time, if less 3D depth will really lead to less eyestrain and/or enhance the experience of a game from an off angle. My guess is that anything that requires your eyes to use shutter glasses will tire your eyes out equally, though maybe if you’re forced to refocus on various planes within the image these depths could make some sort of a difference.

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The obvious thing to say here is that Sony are stealing ideas again. But it's nice to see that they are considering people's long-term health with eye strain. I actually think that with 3D games and movies, a slider to adjust the settings could become the norm.
 
frogmyster3 said:
The obvious thing to say here is that Sony are stealing ideas again. But it's nice to see that they are considering people's long-term health with eye strain. I actually think that with 3D games and movies, a slider to adjust the settings could become the norm.
I agree. Most people will ague that Nintendo was the first with this idea and they're probably right, but in the end this is just better for consumers. To be perfectly honest, I don't even care about 3D at the moment. I just want my Sly Collection
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I have to be honest though, Nintendo originated the idea for the handheld. Sony CREATED the invention on their LCD TV, the only flaw w/ Sony is that they can't controll the 3D depthness on the TV. If Sony makes a PS3 game w/ 3D depthness...hopefully its not much of an effect instead of gameplay.
 
Canonbeat234 said:
I have to be honest though, Nintendo originated the idea for the handheld. Sony CREATED the invention on their LCD TV, the only flaw w/ Sony is that they can't controll the 3D depthness on the TV. If Sony makes a PS3 game w/ 3D depthness...hopefully its not much of an effect instead of gameplay.

http://www.nintendo.co.jp/ir/en/library/ev...00129qa/03.html

Answer 8. Not original. 3D? NES DO THAT! AND GENESIS TOO!
 
Who cares who copies who so long as the freaking product actually works. Corporate plagiarism is inevitable, arguing about it is like washing your car; you'll wash it tomorrow; then it'll be dirty in a week.
 
A month ago...
'Nuff said...


Sony really disapoints me. First I see this really cool adaption of 3d which doesn't split images for each eye, but for each pair of glasses. I was like:
toot.gif
. And then... this cheap ripoff. Of course isn't it the same dev team and stuff, but still. Hearing the name Sony gives me split feelings...
 
I2aven's_Sage said:
Who cares who copies who so long as the freaking product actually works. Corporate plagiarism is inevitable, arguing about it is like washing your car; you'll wash it tomorrow; then it'll be dirty in a week.

Maybe you right. But this is too:

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The same hand, a lack of imagination.
 
I find it really hard to believe Sony never thought of it.

To control depth you just move the "eyes" closer or father apart. (Closer being less depth, and farther being more. So that would mean the two "screens" would come together more for a 2D image, and farther apart for a more "tunnel visiony" effect, most likely with the normal human perception depth being the max, but this could be nice if used correctly by games that would control the depth and create different perceptions.

They probably just threw away the idea and thought "Hey, that could work!" when the 3DS showed its use.
 
Juanmatron said:
I2aven's_Sage said:
Who cares who copies who so long as the freaking product actually works. Corporate plagiarism is inevitable, arguing about it is like washing your car; you'll wash it tomorrow; then it'll be dirty in a week.

Maybe you right. But this is too:

2zqrjty.gif


The same hand, a lack of imagination.


I agree with you 90% of the time, from what I've seen your posts are quite reasonable. Here's the thing, the heading of this thread is, "Sony Considering 3DS-Like 3D Slider for PS3," whereas the 3DS is confirmed to already have a 95% (circa/estimate) finalized design. Nintendo, in general likes to keep things fairly simple and intuitive. It doesn't MATTER at all, whether Sony is considering something; what matters is the application-decision; that is to say, whether or not they actually pick up the technology or not.

Furthermore, there's something that everyone seem to be forgetting; the 3DS is a portable, whereas the PS3 is a console. The technology is a mere medium for 3D content (which unless titles are specifically developed for it) won't be meaningful. Nintendo will always, in my mind, be "The Innovator" company. Moving on, as far as I know, there are HD-PS3 titles, even if the PS3 has the capability for 3D ~ the quality between "true" nintendo stereoscopic non-glasses and glasses 3D should vary considerably.

My conclusions at the minute are that the PS3/360 are HD/High-Definition mediums for games [not 3D]. Unless a system is designed around 3D, note: ***3DS*** then I believe it will deliver a sub-par / performance-$ ratio (the PS3). To me, it's not a coincidence that the PS3 has 3D capability; the engineers/executives saw the inclusion of 3D in the firmware as a developmental approach as they followed the fad, but the PS3 strikes me (unless titles built to use 3D) gimmicky. As far as the 3D-Gaming-Industry looks at this point the 3DS has all the advantages because it's specialized unlike the PS3
 
kwartel said:
A month ago...
'Nuff said...


Sony really disapoints me. First I see this really cool adaption of 3d which doesn't split images for each eye, but for each pair of glasses. I was like:
toot.gif
. And then... this cheap ripoff. Of course isn't it the same dev team and stuff, but still. Hearing the name Sony gives me split feelings...
did you even read the thread you posted?
it says they are not interested in 3d on a portable system (PSP)
it says nothing about the ps3


anyway I doubt anything will come of this, its more of a compliment to nintendo more then anything
 
Sliders are known as a general purpose mechanic of adjusting an aspect of operation. Whether it be for 3D or volume, the technology has been around for a long time. Nintendo might have been the first to use it for 3D viewing, but it's nothing unique like motion-controlled gaming (which we all know Sony did steal with the Move).

I say kudos to Sony for joining in with the slider.
 

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