This and sonic R are the few sonic games i consider 100% classic sonic and that i always like coming back to. Sonic R needs more love
Lol, Sonic R on the 3DS would be a dream, I wonder if there's a decomp project for it at all
This and sonic R are the few sonic games i consider 100% classic sonic and that i always like coming back to. Sonic R needs more love
I see no guide to install 3DS version
To run the game, you will need the Data.rsdk file from the PC release of Sonic CD extracted to your 3DS's SD Card at /3ds/SonicCD. The game will not run without this file.
Good, samething with PSVita version, great but all SonicCD APK i found on internet, there is no Data.rsdk file, i don't know whyTo run the game, you will need the Data.rsdk file from the PC release of Sonic CD extracted to your 3DS's SD Card at /3ds/SonicCD. The game will not run without this file.
PC release != APKGood, samething with PSVita version, great but all SonicCD APK i found on internet, there is no Data.rsdk file, i don't know why
Stereo, 32000 Hz, under 3 seconds, and 16-bit PCM? I know a little bit of Audacity, so I'll modify the WAV with that in mind and update the repo.@HiSaturnV Thanks so much for the port it works great! I did notice tho that the banner for the game beeps instead of playing the jingle, I got the wav file from the source code you released on Github and modified it in Audacity so it would be under 3 seconds, stereo, 32000 hz, and 16 bit pcm and now it works! I had the same problem with the super mario 64 3ds port banner since it seems the 3ds has a bunch of arbritary requirements for banners
I'm not able to upload it on here and I have no idea how to use github otherwise I would have tried sending it to you through there.
Out of curiosity, how did you enter the Special Stage? Was it through normal means, or through the Dev Menu?Had my first hard crash today. Was loading a special stage. There was some serious graphic corruption in the background and then bam. Would have posted this to github, but not seeing an issues area for this project.
Sorry to be that guy everyone, but, does "hardware renderer" mean there's hope for o3ds? or completely the opposite?some progress on the hardware renderer
You're fine. "Hardware renderer" just means that the game uses the GPU for rendering graphics, whereas "software renderer" means that the CPU does everything. Because of this, the software renderer runs pretty slowly on O3DS models.Sorry to be that guy everyone, but, does "hardware renderer" mean there's hope for o3ds? or completely the opposite?
Out of curiosity, how did you enter the Special Stage? Was it through normal means, or through the Dev Menu?
I think anyone here understands that the 3DS is not strong enough to run certain things, I don't think it's an excuse to be an asshole.I ain't off tryin' to be too much of an asshole here or anything, but it's important to understand that not everything is gonna be able to run on the dated hardware that is an old-3DS model. That's my real point here, I understand why so many people own old models instead of new ones and I ain't mockin' those who own the old ones, moreso just trying to say that yeah, some homebrew just ain't gonna shake on the old system, especially when the 3DS scene is dying and there's a lack of interest in optimizing homebrew hard enough to run well on the old one.