Like I've made it as far as getting a pixel displayed on the screen, I could do a for loop to draw a little square to move around, but that would be very inefficient. How to I get it to draw whole pictures using this template?
If someone could help me out that would be amazing. This is someone's tutorial template that I found here btw if that wasn't obvious. Also has anyone actually gotten ftpony to work correctly? I can get it connected and all that but it doesn't seem to want to actually write or delete anything off the sd card, swapping out sd's is such a pain.
Code:
#include <3ds.h>
int main()
{
// Initializations
srvInit(); // services
aptInit(); // applets
hidInit(NULL); // input
gfxInit(); // graphics
gfxSet3D(false); // stereoscopy (true: enabled / false: disabled)
u32 kDown; // pressed keys data
// Main loop
while (aptMainLoop())
{
// Wait for next frame
gspWaitForVBlank();
// Read which buttons are currently pressed
hidScanInput();
kDown = hidKeysDown();
// If START is pressed, break loop and quit
if (kDown & KEY_START){
break;
}
/** Your code goes here **/
// Flush and swap framebuffers
gfxFlushBuffers();
gfxSwapBuffers();
}
// Exit
gfxExit();
hidExit();
aptExit();
srvExit();
// Return to hbmenu
return 0;
}
If someone could help me out that would be amazing. This is someone's tutorial template that I found here btw if that wasn't obvious. Also has anyone actually gotten ftpony to work correctly? I can get it connected and all that but it doesn't seem to want to actually write or delete anything off the sd card, swapping out sd's is such a pain.