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ShadowSoldier
Before you go demanding people back up their claims with evidence or proof, you might want to do the same for your own posts.
Except I'm not saying one is superior in terms of stability. Value? Yeah sure, PSN wins because of the free stuff and everything. But I don't say one is better than the other. Though I could have worded my first post to say that "
Just paying for Xbox Live when you have a PS3 as well is unjustifiable."
You're claiming that PSN is more diverse and more players are spread out between games, while Xbox Live users only flock around a select few titles. Do you have proof for this? Can you back that statement up?
No I said most people flock to games while there are still some on other types of games, it's pretty barren, not saying entirely, but a huge chunk of it is. I mean I had a few Xbox Live games that I just couldn't find anybody to play with. I go to the PS3, and hell even Uncharted 2 still has players in it. I never tried Killzone 3 yet, but I would ASSUME that there are still players in it.
I mean, my friend was telling me of this one site that's set up to make meet ups for older games that have achievements like Sonic The Hedgehog 2, where everybody makes a date for a certain day to help each other get online achievements. I know he did it with Borderlands 1.
I haven't heard or seen any site like that for the PS3, but that's just from my experience. It's kind of hard to get proof and evidence to back up that claim just so you know.
Uncharted 2 is a widely promoted, first party sales behemoth. Comparing its online community to that of a downloadable game isn't exactly fair, no? Killzone 3 was also a huge title released just last year, so of course people are likely still playing it. I'd be shocked if they weren't. If we're going by that, Halo 3 and GTAIV still receive tons of regular play on Xbox Live, and they were released in 2007 and 2008, respectively. (
Major Nelson)
Also, the fact that you had trouble finding people to play with in a few games may not be reflective of the entirety of the service. I'm curious, which games were they? When were you trying to play them, and how long was it after their release? Older/less noteworthy games having their online communities dry up isn't exactly a phenomenon limited to Xbox Live, after all. I mean, how many people are still playing something like Soldier of Fortune: Payback anywhere? If I were to judge any gaming service by a title like that alone, my impression is going to be pretty dire, even if doesn't fully reflect the bigger picture.
Achievement/Trophy boosting isn't really anything novel, regardless of the size of the game's online community. I mean, according to Major Nelson, the first Borderlands is hanging in the top 20. It's not like its servers are anything close to resembling a barren wasteland (as fitting as that might be, considering the game's setting).
I appreciate that it's hard to find concrete details on the subject matter, but that doesn't mean we should go about filling the vacuum with baseless claims and assumptions.