Homebrew *snip* repository wiiware wads.....

Griffballchamp

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Can i just use MMM to install the wads from my sd card and im good to go?
Or do i need to use something to make em work?
 
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Cyan

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if you want help on editing a thread's title, you can report your own message and explain you want to change the title.
I did it.

if you want help about "can I use MMM to install wad files", I'd suggest you don't use that program ! MMM is not the best, it's old, deprecated, not working with wiimote+, closed source, and just shouldn't be used.

if you want a wad manager, use this one : https://github.com/FIX94/Some-YAWMM-Mod/releases

attention, installing wads from random sources on the net can be dangerous and brick your console.
this is when EmuNAND become useful. but it can be hard to understand.
 
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Griffballchamp

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if you want help on editing a thread's title, you can report your own message and explain you want to change the title.
I did it.

if you want help about "can I use MMM to install wad files", I'd suggest you don't use that program ! MMM is not the best, it's old, deprecated, not working with wiimote+, closed source, and just shouldn't be used.

if you want a wad manager, use this one : https://github.com/FIX94/Some-YAWMM-Mod/releases

attention, installing wads from random sources on the net can be dangerous and brick your console.
this is when EmuNAND become useful. but it can be hard to understand.


Right, I dont understand it at all. Ive only been soft modding my wii for a few weeks. But i have all the emulators up and running and retroarch too.


Wiiware was last on the list because of this reason. Out of the 20 or so wads, the wii has only enough memory to install about 5 as channels. They work great though.

Oh and thanks for fixing my title! :)
 
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Cyan

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just in case you didn't read or understand it yet :

emuNAND is a copy of you NAND. (the internal memory content is extracted and copied to SD card)
this new copy can act as a real Wii, except it's stored on SD instead of internally.
the advantage is :
- SD has more space to install titles (no more limited to 512MB)
- if you install a bad WAD, only your copy is bricked, not your real console.

so, I guess you see the interest.
if you follow the guide, it shouldn't be hard to use.
just don't start following the "neek" mode, which is another step in emulation.
 

Griffballchamp

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just in case you didn't read or understand it yet :

emuNAND is a copy of you NAND. (the internal memory content is extracted and copied to SD card)
this new copy can act as a real Wii, except it's stored on SD instead of internally.
the advantage is :
- SD has more space to install titles (no more limited to 512MB)
- if you install a bad WAD, only your copy is bricked, not your real console.

so, I guess you see the interest.
if you follow the guide, it shouldn't be hard to use.
just don't start following the "neek" mode, which is another step in emulation.

Thank you, doesnt seem to complicated.
But, Can i install, load, and run usb loader gx from sd card? It doesnt require a USB drive? I thought it did, hence the name.
 

Griffballchamp

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just in case you didn't read or understand it yet :

emuNAND is a copy of you NAND. (the internal memory content is extracted and copied to SD card)
this new copy can act as a real Wii, except it's stored on SD instead of internally.
the advantage is :
- SD has more space to install titles (no more limited to 512MB)
- if you install a bad WAD, only your copy is bricked, not your real console.

so, I guess you see the interest.
if you follow the guide, it shouldn't be hard to use.
just don't start following the "neek" mode, which is another step in emulation.

The only part I dont understand is your guide says to use d2x cios "IN" the usb loader gx? I have d2x, used it to install cIOS 249 and 250.
What do i need the d2x for in this scenario?

Awesome guide by the way. You and mastershoes have helped me immensely.
 

Ryccardo

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Thank you, doesnt seem to complicated.
But, Can i install, load, and run usb loader gx from sd card? It doesnt require a USB drive? I thought it did, hence the name.
The homebrew? Sure
The games it loads? Yes, but performance (and, I think, compatibility) is inferior

The only part I dont understand is your guide says to use d2x cios "IN" the usb loader gx? I have d2x, used it to install cIOS 249 and 250.
What do i need the d2x for in this scenario?
CIOS is installed (from prebuilt wads, or an installer app) to arbitrary IOS numbers (conventionally the main one 249, for historical reasons = compatibility with CIOS-requiring homebrews and channels that only use 249, and any other ones as 200~253); typically nowadays this means two copies of the D2X CIOS built on two different official IOSes, one installed as 249, the other as 250; and for game loading* you try with one, then with the other one in case of compatibility problems

* with the widespread acceptance of AHBPROT, not many modern, non-usb-loaders homebrews require an actual CIOS in most scenarios, as they can just temporarily reintroduce Trucha, etc in official IOS
 

Griffballchamp

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The homebrew? Sure
The games it loads? Yes, but performance (and, I think, compatibility) is inferior


CIOS is installed (from prebuilt wads, or an installer app) to arbitrary IOS numbers (conventionally the main one 249, for historical reasons = compatibility with CIOS-requiring homebrews and channels that only use 249, and any other ones as 200~253); typically nowadays this means two copies of the D2X CIOS built on two different official IOSes, one installed as 249, the other as 250; and for game loading* you try with one, then with the other one in case of compatibility problems

* with the widespread acceptance of AHBPROT, not many modern, non-usb-loaders homebrews require an actual CIOS in most scenarios, as they can just temporarily reintroduce Trucha, etc in official IOS

omg, lol, I have no idea what you just said.
 

Griffballchamp

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The homebrew? Sure
The games it loads? Yes, but performance (and, I think, compatibility) is inferior


CIOS is installed (from prebuilt wads, or an installer app) to arbitrary IOS numbers (conventionally the main one 249, for historical reasons = compatibility with CIOS-requiring homebrews and channels that only use 249, and any other ones as 200~253); typically nowadays this means two copies of the D2X CIOS built on two different official IOSes, one installed as 249, the other as 250; and for game loading* you try with one, then with the other one in case of compatibility problems

* with the widespread acceptance of AHBPROT, not many modern, non-usb-loaders homebrews require an actual CIOS in most scenarios, as they can just temporarily reintroduce Trucha, etc in official IOS

I guess what i was asking is, I dont need to put the d2x installer IN the usb loader gx? Because thats the way it sounds with the way the guide is worded.
 

Ryccardo

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I guess what i was asking is, I dont need to put the d2x installer IN the usb loader gx? Because thats the way it sounds with the way the guide is worded.
The D2X CIOS installer is an homebrew, which installs - you guessed it - one or more copies/variants of the D2X CIOS

How you run this homebrew doesn't affect the results, in particular there is no practical reason to run the installer from an USB loader; but for the loader to be able to actually run disc backups, it will need a CIOS installed (how you do so, isn't the loader's problem)
 

Griffballchamp

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The D2X CIOS installer is an homebrew, which installs - you guessed it - one or more copies/variants of the D2X CIOS

How you run this homebrew doesn't affect the results, in particular there is no practical reason to run the installer from an USB loader; but for the loader to be able to actually run disc backups, it will need a CIOS installed (how you do so, isn't the loader's problem)
I dont want to run disc backups. I want my wiiware wads installed as channels without using up the wii memory.
 

Ryccardo

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I dont want to run disc backups. I want my wiiware wads installed as channels without using up the wii memory.
That feature may or may not need CIOS (it probably does) - review any documentation available about said feature and/or your USB loader, that's where the answer ought to be!
 

Griffballchamp

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That feature may or may not need CIOS (it probably does) - review any documentation available about said feature and/or your USB loader, that's where the answer ought to be!


How about this. I got a wad from mastershoes for simpsons arcade channel. I have the simpsons arcade rom in a zipped file in mame folder with some other roms. they play fine from the mame emulator, but the wad channel for the simpsons just goes to black screen than reboots to wii menu? help?
 

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How about this. I got a wad from mastershoes for simpsons arcade channel. I have the simpsons arcade rom in a zipped file in mame folder with some other roms. they play fine from the mame emulator, but the wad channel for the simpsons just goes to black screen than reboots to wii menu? help?
Without knowing what that channel is (a forwarder, maybe with arguments, to some path on some device? a not-that-standalone channel? in either case, which IOS number does it require?) there isn't much that can be told...
 

Griffballchamp

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Without knowing what that channel is (a forwarder, maybe with arguments, to some path on some device? a not-that-standalone channel? in either case, which IOS number does it require?) there isn't much that can be told...

https://darkumbra.net/forums/topic/...ns-arcade-edition/?tab=comments#comment-85406

YES its a forwarder. but how come isnt finding my rom? my rom is zipped in a mame/roms on the root of my sd. the mame emulator is in my apps folder on the root of sd. plays fine when i go through the emulator. click on the forwarder channel and it just goes back to wii menu.

ideas?
 

Cyan

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USBLoaderGX only loads "wii game disc" from USB. not from SD.
but it can loads other game type from either SD or USB : Gamecube games, WiiWare and virtual consoles.
there's no performance issue.


any application running on the console is "using" one (and only one) of the IOS you have installed on your console.
for gamecube, USBLoaderGX can use IOS58 (the IOS installed into the slot number 58), or any cIOS.
for Wii game, and emuNAND, USBLoaderGX need to use d2x cIOS (usually installed in slot number 249)

having multiple IOS and cIOS has no effect on your console, because only ONE IOS is used at a single time. It's not more compatible because you installed more IOS. you have to specifically tell the homebrew which IOS slot you want to use and when.
by default, the loader is using slot249 at boot. but you can edit that setting to use 250, or anything else. this is the IOS used "when inside the loader". it allows access to usb, sd, disc, nand, etc.
when launching a game, the loader tells the wii to use IOS249 for that game, because it's a modified version, and contains redirection from disc drive to USB (to allow reading the ISO from USB instead of reading the disc) or redirect NAND to external device (to where you copied your NAND's content to launch channels from "emuNAND")

I know it would be a lot of text to read, but if you want to learn more about IOS and how the console works, you can read the first two chapters from a guide I'm currently writing :
https://gbatemp.net/threads/wii-hacking-explained.501605/
 
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