Snes9x version 1.54 was released!!!

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OpenGL is fine, 16-bit audio is best, along with the 32 kHz sample rate, 128 or 160 ms, using the XAudio2 API if you're on Windows 7 or later. DirectSound is broken.
Why 32khz instead of 48kz? I always used this on every emulator with no problem. And i'm using windows 10 64 bit
 
No reason in particular, 32 kHz is what a real Snes uses. Sorry.
Well i suppose, but is a emulator, is superior therefore, we use the best options available. That is why we use emulators. :P

What is the buffer lenth for, reduce audio lag or something, i already have sync with audio on so it would mean is already proper.:unsure:
 
Well i suppose, but is a emulator, is superior therefore, we use the best options available. That is why we use emulators. :P
No? Upsampling won't do anything if all you're doing is playing back the sound without compressing it's data (which would be pointless for synthesis played in real time anyway.)
 
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@VinsCool you have some input on his post or something you wish to share? :huh:
I liked his posts because I agreed with him. There is no real advantage to use higher 32khz, simply because it is upscaled, therefore, wouldn't change anything.
 
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Well, Didn't knew of a better emulator than Zsnes until this one: I can finally play Kirby's Dream Land 3 with transparencies and NOT a random bug randomly happening! Thanks for the news!

Snes9x is better than Zsnes in every way :P There's also a version of Snes9x that uses the Zsnes GUI called ZMZ.
 
I'll probably stick with Higan, as the accuracy just can't be beat!
FZERO.PNG
 
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